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Ludonaute | Living Forest | Board Game | Ages 10+ | 2-4 Players | 40 Minutes Playing Time

£9.9£99Clearance
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Move forward on the circle of spirits. Add up the amount of spirit elements you have and move forward that amount of spaces. This will gain you victory points.

Absolument magnifique, le jeu nous embarque dans son univers original au cours de parties plutôt rapides pour un tel jeu. Each turn has 3 phases and up to 2 actions to perform. Your main task is to choose the winning way! Phase 1: Guardian Animals After seeing the varied responses to my initial internal mini review, I was definitely interested in playing it again, and being more aware to the situational nature of the strategy, it most certainly played differently. I tried for the fire strategy myself, but I was definitely denied extra fire tokens near the end of the game – the other players simply stopped buying cards; so I could set myself up for fire tokens occasionally, and otherwise a few fell in my lap due to the autorefill if things were empty – but it was not a runaway strategy by any means.Your choice of actions to take are to do with the elements present on the cards you drew this turn. The sun, water, sapling and wind. (The flower isn’t an action you take – that’s one of the victory conditions, remember? If you draw cards that have a sum of 12 flowers then boom! That’s one of the game-end triggers, and that awakens Sanki, the great Guardian of the Forest.) With 3 take an element tile – these give a bonus whenever you play them. Immediately add 2 suns/ 2 water droplets/ 2 trees/ 1 scared flower/ 1 move. The tile is discarded after use.

Note that if any player achieves 12 different Protective trees on their board, 12 Fire tiles in their collection, or 12 Sacred Flowers in the Help Line during Phase 2, the game ends! Final Thoughts! Jonathan (5+ plays) : I really like this game, enough so that after a few plays on BGA, I went and bought a copy. I said ‘love it’ in this review because the game takes ~5-7 rounds and each round, each player takes two out of the five possible actions, but some of them chain, so you can move around the rondel which lets you get a tree, which lets you get some fire tokens. Although it is one action, that sequence lets you take three actions with one. It has enough choice each turn without out staying its welcome and has led to memorable moments and surprises, such as thinking you are winning and then realize your victory next turn will be a turn too late. You do need to pay attention to what the other players are doing, as there might be certain actions you want to avoid taking because they will set up an opponent. I did not feel there was too much take-that, which I dislike, but for those who don’t like it, I am confident a variant will be found. As an aside, I like the colors green and blue., so I found the game beautiful as well.And at the heart of proceedings is that board. Movement actions are a bit harder to come by than the others, so you can go a long way - both literally and metaphorically - if you take the opportunity to steal victory tokens off other players. Indeed, the way these tokens change hands toward the end of the game can determine the winner as well as provide plenty of excitement. But to take it, you’ll need to buy cards, which shrinks your tiny action pool as well as gives other players lots of fires to put out as part of that victory condition. Again, the game ends at the end of any Action Phase when someone has achieved one of the three victory conditions: 12 different Protective trees on their board, 12 Fire tiles in their collection, 12 Sacred Flowers in the Help Line. If only one player has done this, that player automatically wins. If multiple players have met a victory condition, they add up their scores for all three criteria, and the highest sum wins. Brian (4 plays) : This game attracted me from the beginning. So, it was a big disappointment when the first play did feel so ‘fragile’. I specifically sat and studied the game after that first play. I wanted to like it so much, and the first 70% of the game had been interesting and exciting – until the acceleration to a final couple turns where it was clear one strategy was going to beat the others. I studied the game a bit afterwards and said that I wanted to like it, and I wanted to play again to see, but I just couldn’t see it.

The arrival of new Guardian Animals: Complete the Guardian Animal reserve by revealing as many new cards per level as there were cards taken this turn – i.e. fill in the holes in the display Plant one (but only one) Protective tree. Place it on your forest adjacent to another one. This will permanently give you its effect, and provide you with a certain number of elements. Each tree has a symbol and number on it. Once placed, this tree provides a permanent bonus to you. You add up this alongside the symbols in your Help Line. As the game progresses and you have more trees, you can achieve bigger and better actions. It’s like you’re building an engine out of trees. A metaphorical engine, of course. You’re not the one deforesting… That’s the role of naughty, burny Onibi.You can keep drawing Guardian cards, but if you reveal 3 Guardians with “ solitary” symbols printed on them in a row, you must stop. A “gregarious” or “neutral” symbol will cancel out a solitary symbol. You can use any Lotus tiles you have acquired to discard a card just revealed with a solitary symbol card to enable you to keep drawing if you like. There can never be more than 7 Fires in the center of the Circle of Spirits. If there are no more Fire tiles in the Circle of Spirits after stage 1, a Fire tile of value 2 is added, even if no Guardian Animals have been taken. The Kodama expansion adds a Kodama market and symbols, new trees, new guardian spirits, the Onibi standee, and new element tiles. Mainly, this expansion gives a new use for the pink flower symbol aside from the win condition. Additionally, the new win condition is set to 13, and not 12. The new trees are linked with the number of kodama symbols in your guardian line. They instantly grant you extra symbols of their type (water, fire, tree, movement or scared flower) as you have Kodama symbols. One tree also permanently adds one kodama. Unlike trees form the original Living Forest, you can only have one of each tree. Other Extras

Be the first player to plant 12 different Protective Trees. Think of these like a defensive army against Onibi’s relentless fire. Attract one or more Guardian Animals: Add up the amount of suns you have to take one or more Guardian Animal cards visible in the reserve of Guardian Animals, for a total cost equal to or lower than your number of suns. The cost of a Guardian Animal is visible in the right-bottom corner of the card. Un excellent titre qui se démarque dans une ludothèque et devrait séduire les joueurs Initiés en recherche de nouveauté. Je vous présente ce jeu en détail dans cet article : There are 5 new lvl 2 and lvl 3 Guardian Animals in the market. The new lvl 2 animals allow you to take the action listed twice in the same turn (like the 11 tree, but temporary and specifically for one listed action.) The new lvl 3 Guardian Animals allow you to take an additional action of the listed type.Protect the sacred tree, collect flowers, plant trees and extinguish fires – chose the best tactic for you, all with the help of the Guardian Animals.

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