1st Annual Awards". interactive.org. AISA. Archived from the original on February 3, 2009 . Retrieved 15 June 2009. Orly's Draw a Story is a video game released in 1997 by Broderbund. The game won the 1998 Interactive...">
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Orly's Draw-A-Story

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a b "AISA Annual Awards -> 1st Annual Awards". interactive.org. AISA. Archived from the original on February 3, 2009 . Retrieved 15 June 2009. Orly's Draw a Story is a video game released in 1997 by Broderbund. The game won the 1998 Interactive Achievement Award for Computer Innovation. [1] The game is aimed at the 5-10 year old age-group and carries an age rating of 3+. [2] It was designed by ToeJam & Earl Productions and released by Broderbund. The main character Orly is voiced by Alreca Whyte. [3] Gameplay [ edit ] I had a hard time getting the program to play, because it was designed for Windows 95. It's a Broderbund production, more than ten years old. I actually worked/consulted on a joint project that went nowhere, around 1997, with one or more of the people responsible for this great production. Wow, I would love to get a chance to work with them now. Did any of you ever see this cd rom? I had the sound turned off when I drew this one, so I thought it was supposed to be just a head, not the whole monster. At the outset just the eyes and mouth were there on the blank paper. Chicago style: The Free Library. S.v. Orly's draw-a-story.." Retrieved Nov 29 2023 from https://www.thefreelibrary.com/Orly%27s+draw-a-story.-a019335630

SuperKids software review of Orly's Draw a Story". superkids.com. SuperKids . Retrieved 15 June 2009. MLA style: "Orly's draw-a-story.." The Free Library. 1997 Benjamin Franklin Literary & Medical Society, Inc. 29 Nov. 2023 https://www.thefreelibrary.com/Orly%27s+draw-a-story.-a019335630 a b c "Orly's Draw-A-Story - Review". allgame. Archived from the original on November 15, 2014 . Retrieved 16 June 2009.Haughton, Emma (21 August 1999). "The 50 Best: How to boost your child's brainpower". The Independent. Archived from the original on 2022-05-24 . Retrieved 24 June 2009.

Additional features within the game include "Make A Storybook" where the player can create their own series of scenes and type text to make up their own story, while there is also a "Doodle Pad" for practicing drawing skills. [4] Stories [ edit ] Each story has a unique storyline and the player is asked to design different objects and scenes for each one.

The animation goes over your drawing, the paint features stay within the drawn line exactly. There's music, dancing, funny comments about what you're drawing and the color you've just chosen. It focuses around the two main characters, Orly, an 8-year-old girl and her anthropomorphic talking frog friend Lancelot who lives in Jamaica. The game features four unique stories narrated by Orly. The player is able to illustrate each of the stories with their own paintings, either original drawings or using ready-prepared objects. As Orly tells the story the user is asked to create an item such as a friend for a flying monster or a birthday present to give to Orly.

You could choose the pencil or paint, colors from a silly panorama of paint pots, or textures. It was so easy to make sense of it all. Dinah was only 7 at the time and loved it too. Of course she was the target audience.There's Never Enough Bass in Space". Electronic Gaming Monthly. No.105. Ziff Davis. April 1998. p.24.

In this game a Jamaican girl and her frog friend can have various adventures, but you have to draw parts of the story. It's brilliant. The five slabs on the wall are story choices.After its release, Orly's Draw-A-Story won an award at the inaugural Interactive Achievement Awards in 1998 for "PC Creativity Title of the Year", triumphing over Disney's Magic Artist, Barbie Cool Looks Fashion Designer, Print Artist Platinum and The American Girls Premiere. [1] Educational release [ edit ] We liked choosing pictures to add to our stories. The program has windows that open and close, and when you look into a window, you can choose the pictures you want to use. By looking at the pictures, you can also get ideas about what you want to write or draw. One thing we didn't like was that when we were drawing a picture, sometimes Orly forced it to be a certain way. For example, when we tried to make a triangular nose, Orly said, "Let me help you," and made it into a circle. Also, some of Orly's stories were too long.

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