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Oink Games "Deep Sea Adventure Board Game • Dice Strategy Board Games for Funny Games Nights • For Adults & Children • Best Game For 9-99 Year Olds

£9.9£99Clearance
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The visuals will bring people to the table, and that gambling/party atmosphere created through consequential dice rolls will keep them there. No two divers can share the same space, so you’ll leapfrog over people, meaning you can and will move more spaces that the total you roll. Generally, this sees a lot of plays from me when I’m starting (or ending) game night, as it’s simple enough that you can get into it without a ton of extra thought, but it’s still fun and has some depth to it. Join the community and come discuss games like Codenames, Wingspan, Brass, and all your other favorite games! Turn Back; When you turn back is perhaps the most important moment in the game – grab the first treasure as you turn back, and then start to rush towards the submarine.

To get the nautical theme (partially) we even took this on our first cruise last year and attracted some passersby. You’re going to feel the weight of each individual piece of treasure, and given that the average die roll on a given turn is 4, even with one or two prizes in tow you’re going to need a significantly greater number of turns to get back compared to the dive down. Importantly, as soon as you pick up a piece of treasure, the sub’s collective oxygen supply begins to diminish.

Skipping past any other players they run into, they will end up landing on a treasure token, which they can decide to pick up or not. It will take them a while to get back to the submarine, but if they make it, they're likely to win this round - or at least come second. Every time you pick up a piece of treasure you pick up means you move one space less than your roll.

In Deep Sea Adventure, you and your up-to-five coplayers are adventuring … in the deep sea (as you’d expect), looking for a variety of treasures in the ruins to become the richest. Starting from the furthest player from the sub, place tokens at the end of the path in stacks of three (you can choose how to stack your tiles if you are split between two stacks). Yeah, you can lose arms and legs, there are spinning floor blades and pit traps, lootable containers on the board. It comes in a wonderfully small box, with custom diver meeples and wonderful cardboard chits, as well as a cardboard submarine oxygen counter.

Be careful to make sure you do still get back, but if you can drain the tank it will make it much harder for the other divers to make it back into the submarine from further out. Everyone is geared up in diver suits, but having a very old submarine means sharing the same oxygen tank.

As you might also guess, you’d like to be able to move, otherwise you’re just dooming yourself to a watery grave. If you’re still underwater when the oxygen runs out, divers have to drop their treasure where it sinks to the bottom of the ocean into bundles, and they kick to the surface, gasping for air. It starts on 25 units, but goes down by the number of treasure pieces a diver has at the start of their turn, so it runs out fast! Sure, there’s some luck mitigation by having the ruins tokens decrease your movement ability, but you might see some players confounded by the compounding luck elements of both, simultaneously.

I’m especially fond of the theme, as there are (to be fair, an increasing number) not many submarine-themed games that I can think of, offhand, and unique themes always have a nice place in my game library. Deep Sea Adventure is also a reactionary game, if one person picks up then everyone else almost always follows. Often in the game, people do not score points until the final round so scoring a few points the other two isn’t a bad tactic. Deep Sea Adventure never fails to entertain and amuse – good things come in small packages, after all.

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