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Posted 20 hours ago

Nerf N-Strike Elite Mega Missile Refill Pack

£9.9£99Clearance
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ZTS2023
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About this deal

once the vinyl dye dried ( only a few minutes) i hot glued the pump to the bottom and it was ready to use. Any missile-compatible blaster can also fire any Mega Dart as well, with the exception of Sharpshooter Darts.

For example, the Point Defense skill gets a massive +50% damage bonus against missiles and fighters. Missiles feature a short body and three fins at the end, which help with aerodynamics when fired through the air. Remove the bonus missile hp from Missile Spec, that's a start to making PD relevant and fighters focused on stopping missiles. A torpedo boat swarm can do a great per-DP job farming Hegemony while failing vs Tri-Tach, there's now laser missiles that counter certain PD types, it's complicated and great.You see larger and more numerous bonuses to point defense that allow it to compete with missile HP while completely demolishing fighters.

I used hot glue to attach the end cap to the pump, and to glue the pump to the bottom of the 3" pvc. And if ballistic and energy weapons got buffed via some sort of skill on par with Missile Specialization, then PD from respective weapon types would probably feel some of that buff as well and perform better against the (still high-quantity high-HP high-burst zero-flux long-range no-bad-Dmod all-content-beating) Missile Specialization. Currently, all blasters that fire missiles are HAMP-powered, making HAMP the only form of propulsion for this type of ammunition. If launching a wide salvo of harpoons or atropos built up your flux, you'd think twice how many of them you link and launch together.

This included the Gyro Strike Gyro Missile, the Big Bad Titan Mega Missile, and the N-Strike Elite Elite Missile, all of which featured varied appearances and performance differences. Yes, they are finite, but there are numerous ways to increase their number, missile racks, missile autoloader, officer skill.

EG, a ship with shields and zero flux but significant PD powers forward, despite a pair of sabots as it assumes it can intercept them. Always read labels, warnings, directions and other information provided with the product before using it. Mere darts aren’t enough, and there’s a range of missiles for the bellicose youngster intent on skirting the brink of global foam dart annihilation. One nerf to missiles for the fleet would be making Missile Specialization (and Systems Expertise) rarer across the board for NPCs. We take intellectual property concerns very seriously, but many of these problems can be resolved directly by the parties involved.

Buffing PD instead of nerfing missiles seems attractive but consider that that will in addition to affecting missiles also further nerf fighters and boost SO builds which doesn't seem great. Several Lanard Total X-Stream Air blasters feature the use of Missile Darts, which are far more missile in nature than dart.

Getting enough Combat for a capstone does not make the player character an ace like in the old days; it just makes him graduate basic officer training instead of being an incompetent sidekick that splatters against them. According to general wisdom, NERF stands for Non-Expanding Recreational Foam, for the original foam padding used in off-road racing. This mean a fleet that's heavy on missiles can create a lot of space around itself just by spamming things like Squall. Yes exactly, the fact that they can get shot down is another major downside, but the problem with missiles is that PD is not good enough to stop them. And when I say "disproportional representation in ship builds", I'm not just talking about filling a couple small missile slots.

It was initially revealed with black fins, although a later Hasbro reveal showed the missile having red fins, matching the color of the blaster. For what it's worth I agree with you that missiles are not overpowered - none of the strongest fleets I have ever created in this game, which are the 5 ships vs 5 Ordos fleets, used missile spam as a strategy. And it seems to me that the vast majority of forum members agree with removing the bonus hp perk from the Missile Spec skill. And they need to be powerful since they're both a finite resource that can get shot down in mid air. bounty, beat phase fleets, beat any faction fleet, beat any ordo or even two, beat any station, etc.

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