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Dead Space (Xbox 360)

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The music recording sessions took place at the studio of Skywalker Sound, with different sections recording for Graves to create multiple layers of sound. The gameplay balance was aimed somewhere between the faster pace of third-person shooters and the slower pace of horror games. Immersion was a core element of the game, with HUD elements being in-universe, and story sequences like cutscenes and audio or video logs playing in real-time. The sound design was a particular focus during production, with the score by Jason Graves designed to evoke tension and unease.

The User Interface in particular requires mentioning: gone are the cluttered numbers or lifebars commonly seen taking up screenspace in the corners of other videogames. Stross was once a high-ranking scientist but suffered from dementia after coming into contact with the Red Marker, and was placed in a psychiatric ward of a hospital on Titan Station.At release, Dead Space reached tenth place in North American game sales, compiled in November by the NPD Group. Implementing zero-G was difficult, with Beaver describing the process as "months and months and months of work". Andrew Reiner of Game Informer enjoyed his time with the game, praising its committent to horror elements and gameplay elements. Some Necromorphs can be easily defeated in this manner, but others may change attack patterns or even spawn entirely new enemies when slain. All sound is removed from gameplay during these segments, save those which would be transferred to the character's ears by the vibrations of his RIG, such as rounds fired from his weapon.

After reading up on the Chicxulub crater, Schofield wrote the original Marker as the object which caused the crater, and built Unitology around it. The initial weapon is picked up during the first level, while others can be crafted using blueprints discovered in different levels. The Dead Space experience is all about surviving in its sci-fi world through strategic dismemberment, so experience the horror before the Necromorphs dismember you.EA Redwood Shores had established itself as a studio for licensed game properties, and the team saw an opportunity to branch out into original properties, establishing themselves as "a proper game studio", according to co-producer Steve Papoutsis. Two more abilities unlocked during the game are Kinesis, which can move or pull objects in the environment, and Stasis, which slows movement for a limited time. They mention that some of the tasks in the game are just plain ludicrous, and the map is a bit of a muddle to operate and get a clean visual of it.

The large number of familiar environments and designs, in addition to making the Ishimura a believable living environment, increased the horror elements, as they would be familiar to players.

Dead Space 3 received a less enthusiastic critical reception compared to its predecessors, though reviews are generally favorable. The franchise's chronology is not presented in a linear format; each installment in the Dead Space franchise is a continuation or addition to a continuing storyline, with sections of the storyline presented in prequels or sequels, sometimes presented in other media from the originating video game series, which includes two films and several comic books and novels. Other composers have been involved in the series; Grave's recurring collaborator Rod Abernethy acted as an early advisor for the titular first game, James Hannigan co-composed the score for Dead Space 3, while Seth Podowitz and Christopher Tin were the respective composers for the movies Dead Space: Downfall and Dead Space: Aftermath. The series spawned two numbered sequels ( Dead Space 2 in 2011 and Dead Space 3 in 2013), several spin-off titles, and other related media, including a comic book prequel and an animated film.

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