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Blue Orange | Next Station - London | Board Game | Ages 8+ | 1-4 Players | 25 Minutes Playing Time

£8.585£17.17Clearance
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You will combine the points you scored from each type of interchange to get your total points from interchanges. This player created a few Interchange stations in their Underground network. They created three Interchange stations that feature two different lines/colors. These stations will score the player six points (3 x 2). The player also created one Interchange station that had three connected lines. This Interchange station will score the player five points. The player will score a total of eleven points from their Interchange stations. Determining Your Final Score and the Winner

I’ve found that the variations introduced by the shared targets and other cards add enough to elevate the game from just another roll ‘n’ write to a long term keeper. Shared Objectives is a must; this gives players two different milestones to try and achieve over the course of play, and provide a little bit of direction each round. They are very easy to include. One rewards players for connecting to all five tourist destinations, while another grants a bonus for crossing the Thames six times during the game. To score the interchanges you will first count up how many lines connect to it. Interchange stations score points as follows: So yes, it looks great. It is very light. And I think it’s brilliant! Honestly, this could have any theme attached to it: other cities, D&D lore, Firefly universe, literally anything. Obviously certain IPs would be more successful than others, but there is a really awesome game going on beneath any given theme that tons of people will love, I’m sure. The objective of the single player game is to maximize your score. You will play the game in the same way as the normal game as you create your Underground lines.There is also one station card which is wild and can be used to connect to any shape. Generally, you can only connect to a new station from either end of your line using the prescribed paths, and lines of different colours cannot cross.

You can choose to use the Shared Objective, Pencil Power, or both modules. These two modules are used the same as in the normal game. For each of these modules you use though, you will subtract ten points from your final score. When I first opened Next Station: London—and it is a handsome production, right down to the magnetic metal closing lid—I was worried about a few things, which turned into concerns tied to the game’s level of endurance. Planning – Wandsworth Common: St James Conservation Area Character Statement" (PDF). Archived from the original (PDF) on 28 February 2008 . Retrieved 27 April 2010. The other option for the card is to create an additional branch for your Underground line. When this card is revealed you can choose to draw a new section from any of the stations in your current Underground line (the station does not need to be at either end). To draw the section you must follow all of the other rules regarding construction. Since a Railroad Switch card was drawn, the player can choose to draw a line from the purple Departure station to the circle station that the pencil is pointing to. Score Points For Your Underground Line When the Joker Station card is revealed, all of the players can choose which of the symbols to use for drawing a section this turn. Basically you can connect your current Underground line to any nearby station as long as you follow all of the other construction rules.a b "Part D: Annexes" (PDF). Better Rail Stations. Department for Transport. 2009. Archived from the original (PDF) on 6 June 2011 . Retrieved 2 April 2010. Each turn, reveal the next Station card, then draw a new section on your own sheet. Once the first line is completed, pass the color pencil to the player on your left and all player start working on their second metro line. Build 4 lines before counting points. London to Manchester: Euston station provides direct services to Manchester Piccadilly station, a major transportation hub in the north of England. Trains on this route offer convenient connections to Manchester Airport and other destinations in the Greater Manchester area. After each player has completed their line from the current round, they will score that individual line. They will score points depending on the stations that the line moved through. As the round has ended, this player won’t be able to add anymore sections to their line. Pictured is their complete purple line. Number of Districts

http://www.croydonnhs.uk/reports/publichealthinf_/aphr_/2004part7/2004part7.pdf [ permanent dead link] You will play four rounds in Next Station London. In each round all of the players will be drawing one of their four Underground lines. Each round consists of four different phases. Which is no small task bearing in mind all the simple sounding but impactful restrictions and general/advanced scoring objectives. I also really like the fact that a round could be as short as 5 turns or as long as 10. That makes each game a tense and surprising experience and can really amp up the pressure for your next line!

Four Pencils

Acton – Communications | British History Online". British-history.ac.uk. 22 June 2003 . Retrieved 27 April 2010. How do these routes emerge you ask? Well, there are five pink cards with various station symbols, as well as six blue cards that feature various symbols and one junction. These are shuffled and drawn one by one, until a fifth pink card is drawn. As such, rounds with a specific-colored pencil may last from five to ten turns. Players draw a line from their starting station to an adjacent symbol that matches the drawn card. Thankfully there is a wild card of each color that assists in moments where you need a certain symbol to proceed. Teaching the basics with my score of 101. Not showing the competition’s scores as I don’t want to embarrass them. London to Liverpool: Euston station offers direct services to Liverpool Lime Street station, providing access to the vibrant city of Liverpool and its surrounding areas. The route also connects to other towns and cities in Merseyside and the northwest of England. The components to the game are surprisingly slim. Each player gets a scoresheet to write on. Otherwise, there are 11 station cards, 5 objective cards, and 4 pencil power cards. There are also 4 colored pencils, one in each of the colors of the subway lines on your sheet. That’s it!

Randomly select 2 of the 5 shared objectives. These 2 independent objectives remain visible for the whole game. Each player scores 10 extra points at the end of the game for each completed objective. But swapping in a pen for a free pencil is no hardship. To my mind, Next Station London has just enough crunch for when you need a hit but not one that breaks your brain. And you could be forgiven for presuming that it plays too fast and seems too simple for there to be many strategies involved. But I think you would be wrong! If not, the controller will flip over another card. You will follow the same process as the previous card. Construction Rules A] Identify your starting station. Umm, look at your pencil and see what color it is. Find the filled in station of matching color on your sheet. I’m honestly not certain why this step had to be put on its own Roll and Write games were once all the rage; every time that you looked around, there was a new one to try. After a while, I’ll admit that they all felt a bit same-y, and my enthusiasm for the genre diminished a bit. That being said, I continue to be impressed with the RAW designs from Matthew Dunstan – and we’ve reviewed a number of his recent designs here on the blog: Aquamarine and Voyages – as well as a board game which feels like a RAW, The Guild of Merchant Explorers. Given this recent pedigree, I was actually pretty jazzed to get a chance to try this one out.Next Station: London, published by Blue Orange Games and designed by Matthew Dunstan, is a flip-and-write game that tasks players with reimagining the London Underground. Even though I’ve not experienced the metro in this faraway city, I can now at least reimagine the zig and zag of multi-colored lines crossing through districts and passing under the Thames. It’s time for a little revisionist gameplay. Gameplay Overview: The simultaneous play means that regardless of how many people are at the table the game is swift. Although the box caters for one to four players, you can easily combine two games to make it up to an eight player game and it takes no longer to play. Or, if you don’t want to buy two copies, you can find a blue, green, pink and purple pencil and scale it up on the cheap! I actually really like it at as an option for higher player counts.

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