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Arcane Wonders | Onitama | Board Game | Ages 8+ | 2 Players | 15 to 20 Minutes Playing Time

£14.995£29.99Clearance
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Moving your piece and passing the card on are equally important functions for the card. Make sure you don’t use a card to move a pawn which will then gift the card to the opponent. Likewise you can be clever when handing cards on. For example, if a player has only blue cards in front of them it is harder for them to move to the right of the board, potentially giving you a path to victory.

To win using the Way of the Stone you must capture your opponent’s Master using any of your pieces. To win using the Way of the Stream you must move your own Master into the starting space of the opponent’s Master. The first player to do one of these two wins the game. Some Helpful Hints Even if you were not able to move this round and had to pass, you still must choose one of your cards to exchange. If your pawn lands a space occupied by one of your opponent’s pawns, your pawn would “capture” this piece. A pawn which is captured is removed from the game. Onitama Way of the Wind Expansion adds a level of complexity to an already very rich and layered game. In this gaming market where things are designed for four to six players, a duelling game like this getting this much love is incredibly refreshing. This particular expansion does not distract or rewrite the game rules as some are prone to do. Instead it adds a new layer of complexity that rewards deep strategic thinking, whilst looking and feeling true to the game's aesthetic and play patterns.

A piece defeats an opponent’s piece by moving on to the same square as it. A piece may move through another piece, but only one piece may occupy each square. Players are not allowed to pass their turn unless they have no legal move. Play continues until one of the winning conditions is met. Look at the colour of the cards. Red cards have more options for players to move to the right, whereas blue cards have more options for the player to move to the left. Grey cards are symmetrical, giving players an equal number of options on both sides.

However, keep in mind that you cannot make a pawn movement if it positions you on top of one of your pawns or places you off the playmat. The cards in this expansion can be used as a separate set of Onitama cards. Alternatively the cards from the expansion can be shuffled into those from the base game to make a bigger card pool. I've seen some updates and expansions to games that are so deep and meaty, they look at the core rules of the original game and tell you to flat out ignore them, but thankfully this very zen remix on chess is not doing that. This expansion provides optional rules for a separate way to play the game.

The movement cards should now be shuffled, and each player is dealt two. Each player’s cards are placed face-up in front of them. One more movement card is revealed and the color of the symbol in the bottom corner reveals which player will go first. The remaining movement cards will not be used in this game. GAMEPLAY However, the addition of new cards gives an even greater range of possibilities and combinations. This can help to ensure that each game feels fresh, with players having to learn how to make the most of the cards on the table. Onitama is a chess-like, abstract strategy game for two players. In the game, two masters of martial arts are battling it out, with the help of their apprentices, against an opposing school. Players are trying to win to prove they have the best martial arts school in the land.

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