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Posted 20 hours ago

SanDisk Extreme 1 TB microSDXC Memory Card + SD Adapter with A2 App Performance + Rescue Pro Deluxe, Up to 160 MB/s, Class 10, UHS-I, U3, V30

£226.995£453.99Clearance
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Actual transfer speeds under our testing churned out a write speed of 33MB/s and read speed of 82MB/s; not too bad, but the write speed is close to the minimum V30 classification on the label, so that's worth bearing that in mind if write speeds are important to your work.

And I did say "if you stop and think about it OBJECTIVELY". Filling in what you think other people might do or are doing, isn't objective, that's subjective. cleveland124 If you're talking about cards, sure, but we're talking about flash memory chips, perhaps NAND flash chips, and we can't be sure on that until we get a teardown going after launch. NAND and other flash chip memory is much more expensive than SD flash memory. Even with manufacturing costs being low, they are typically sold higher corresponding to the higher memory size, especially when it's not removable. With this micro-sized memory card, I can truly carry all of my essential digital files with me in my wallet (if I wanted to).The pricing on the NS isn't going to change much over time, nor will the performance of the built-in flash chips, while the price/performance ratio on SD cards will fluctuate dramatically over the next few years. Nintendo made the right decision in this regard at least, not falling for using psychological mind games to entice their customers towards the hardware itself. Those who use their heads will find the best values for increasing storage size and speeds. I'd prefer to live in a world where games get released complete, but it doesn't work that way any more, all companies do is put out betas and make us pay for them while they work on fixes. That's no doubt the first question everyone is going to ask. What on Earth would you need a 1TB microSD card for? If you're asking, you probably don't need it. Yes, you can go in and move things after, but you shouldn't have to, their should be a default option as you say. JaxonH Granted, that shpiel I went on mostly only applies if you go digital, or you're accessing hundreds of pictures/videos or music files like I do on the New 3DS. (Although a 3DS doesn't really benefit much from 95 MB/s instead of 40 MB/s or something...) And even then, it mostly only matters for large open world games. If you're reading off of the NS game card, the SD card type probably won't matter much at all. So if you're going mostly or all physical, getting the best value with the most memory should be the best way to go.

The Sandisk Extreme 1TB is an outlier, a one-of-a-kind, one that will satiate, even temporarily, the thirst for massive storage capacity that a growing audience demands. Professionals that require storage on the go will love the flexibility and the performance of this card; price is likely to be a minor factor in their decision process especially when you factor in the time saved from shuffling lower capacity cards around. That one seems as good as any of the more recognizable name brands, and it's cheaper than a lot of them!

What is a microSD card?

As for Wii U games, what games? How many big AAA 3rd party games did it get? How big of a patch was Mario Tennis: Ultra Smash going to need, it's a tennis game w/ only 1 arena. Or Animal Crossing amiibo Festival, it's a board game. BTW, I've been reading your posts waaaaaay too long as a lurker here. Twice today I actually typed "Nitneod" BTW, I've been reading your posts waaaaaay too long as a lurker here. Twice today I actually typed "Nitneod""

Where it concerns Sandisk's Nintendo Switch-specific Micro SD card line, the potential profit (if any) they can make on that only a small percentage of every card sold (as in 5 to 10), and they only come in two flavors capacity-wise, AND they are more expensive than Sandisk's regular Micro SD cards in the same sizes, so guess which ones will sell better? Talk about niche... Yes, I do know, but that is only true in general. Here, the actual truth is different. Both Nintendo and the third party publishers/developers stand to gain absolutely nothing from gamers having to constantly buy extra storage. No more lugging around a bulky external hard drive (which is more prone to failure because of its mechanical platter-based design) or even a smaller SSD. But even 3rd parties on WiiU, the patches never got that obscene in size. (Perhaps Dimensions notwithstanding.)

According to my Disk Speed Test results, the 1TB microSD card plugged into the iMac (via a generic SD card adapter) was capable of write speeds up to 60MB/s and read speeds up to 90MB/s. I'll DL a few gig, but 4, MAYBE 5 is my absolute limit on a patch. More than that I'll play single player without patching. If it crashes, that's a trash game right there. Anyways, I have a sinking feeling were not really going to get anywhere with this discussion, so I'm not really too keen on continuing it when I have more important stuff to take care of. DLC for MK, Splatoon, Hyrule Warriors, Xenoblade etc, file size wise were never terribly huge. That might really be the difference, and I hope it is, that Sony pushes every updated archive file while Nintendo pushes only the delta to save bandwidth. Shame on Sony if that's the case. It's kind of a given, though, seeing as most HDD's only go up to 1 or 2 MB/s random access read speed, which is important for loading open world games... Just absolutely outdated and abysmal performance for any modern gaming machine. The NS should load smooth as butter by comparison, due to being built to fully utilize flash and solid state memory, normalizing random access read speeds that are 10's of times faster than HDD's. BotW and Skyrim for NS will really show this off.

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