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Games Workshop - Warhammer 40,000 - Combat Patrol: Genestealer Cults

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Thankfully, when beginning your own Genestealer Cults army you can’t go wrong with the Combat Patrol: Genestealer Cults box, which replaced the earlier Start Collecting! Genestealer Cults set. Cult Guardsmen are no longer in the book, instead you can have a one Detachment of ASTRA MILITARUM per GENESTEALER CULT Detachment, with the following addendums- Any of the rules discussed below apply only to GENESTEALER CULTS models with the same Keyword , so no overlapping or crossing of Auras (no HIVECULT Auras or powers affecting RUSTED CLAW units, for example). There are occasional exceptions that will affect all CULT units, these will be called out. One with the Shadows- An INFANTRY unit gets +1 to their Save if benefiting from Cover when shot at, lasting until the end of the Shooting Phase. Suddenly bumping your basic cheap infantry up to a 3+ Save when in Light Cover can be a pretty significant survivability boost for a key unit, especially for Four-Armed Cults who get Cover innately over 12” (as the Stratagem says receiving the benefits of cover, not receiving the benefits of cover from Terrain). Cheap at 1CP to keep a unit around longer against small arms fire.

Alongside these, the Space Marine Boarding Patrol that’s out now, and the three further sets recently announced for the Necrons, Tyranids, and Grey Knights, there are even more boxes to come for other factions in the 41st Millennium. Let us know in the comments of our Facebook Hobby Group, or our new Discord server, and make sure you enter the latest monthly giveaway for FREE today!

This Warhammer 40k Combat Patrol box includes a firm foundation of units from which to build your force, namely:

There are several abilities which reflect the Genestealer Cults’ propensity to strike from unexpected directions. Conceal allows units to be set up in Ambush instead of on the battlefield during deployment. Ambush lets you place an ambush marker in your deployment zone instead of placing the actual unit – to be revealed later on (during your Command phase if you go first, or at the end of your opponent’s Movement phase if you go second).

You can only have REGIMENT or UNALIGNED in them (note that DEATH KORPS, CADIAN and CATACHAN are not explicitly , so no you can’t have Genestealer Cult Death Korps Rough Riders) If you’ve skipped the rest of the our suggestions please don’t pass over this one: Buy and read the codex. It’s important you do this above all else because this army is complicated. As you read through you’re going to find things about the army you like and those choices could take you in a completely different direction that what we’ve suggested above. That’s okay. In fact, that’s kind of the point! Most times, the starter-style kits are a pretty good value, so even if you have some Chaos Space Marines or Genestealer cults already, the breakdown inside these combat patrol box sets could be a decent value for you. New Chaos Space Marines Combat Patrol: Price & Value Breakdown

When it comes to the actual units, there are several standouts. The Genestealer Patriarch is an obvious inclusion for many, given that it really is the father of your cult. The Patriarch is swift, deadly, and even comes with two psychic powers. For a true, thoroughbred psyker you may want to look at the Genestealer Magus, a pure psyker character that also comes with an aura letting nearby units ignore mortal wounds inflicted by psychic abilities on a 5+ roll. The Crouchling- Upgrade a Psychic Familiar to work once per Turn rather than once per Battle, and if you cast a Power or Action with a double, it cannot be denied. A worthwhile upgrade, especially if you consider it as saving you 5 CP on rerolls every turn, with the doubles acting as a useful, if somewhat unreliable buffer to enemy denies. With many of your Powers being quite potent, having a free reroll every turn is worth the points on the Familiar and the Relic slot to upgrade. You can include an entire Detachment from Codex: Astra Militarum in your Genestealer Cults army. Not only does this give you access to lots of additional units but, even better, it doesn’t prevent the Genestealer Cult units from using the awesome new Crossfire rule to gun down anyone standing in the way of your rebellion. It feels like two full decades since the GSC box was announced, so it’s nice to finally see it hit shelves, then the Chaos one didn’t have quite the buildup, but we’re still happy to see it coming out!We’ve spoken a lot about Warhammer 40k here, but what if your tastes run to the smaller board? Necromunda is a game set on the titular Hive World and, with Genestealer Cults commonly making Hives their base of operations, it’s natural that they would be a great fit for a Necromunda team. The Genestealer Cults codex for Warhammer 40k 9th Edition exemplifies what seems to be much of the driving force in this edition of the game: an attempt to marry the narrative ‘feel’ of a faction with its rules.

The other main inclusion in the Genestealer Cults Codex is the Proficient Planning system. This allows you to expend points or power to upgrade units in myriad ways. For example, Lying in Wait allows a unit to emerge from being Underground more than three inches away from enemy models, albeit with its ability to charge that turn still denied. Genestealer Cults are one of the newer playable factions in the Warhammer 40k tabletop game, despitehaving been woven intothe game’s grim, dark futuresetting since almost the beginning. If you’re interested in learning more about these mind-controlled rioters or fancy starting your own army, read on as we give you the lowdown on everything Genestealer.

Genestealer Cults Necromunda rules

If your Detachment is Battle-Forged (which will be most armies) and only has GENESTEALER CULTS units in it. Industrial Affinity- Ignore any WS/BS and Hit Modifiers for Industrial Weapons. There’s a lot of Industrial Weapons across the army, both Melee and Ranged, so this can actually afford a fair bit of reliability for your heavier hitting weaponry.

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