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2023 Upgrade Decompression Breakthrough Puzzle Popular Game Console to Release Fun and Creativity,Adult Meetings, Daily Work and Life, etc (Blue+Pink)

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For more information about general best practices, see Using DirectStorage and the DirectStorage 1.1 Now Available Microsoft post. Deciding the staging buffer size Experiencing a range of emotions before, during and after the Games is completely normal and in a bid to help athletes and support staff to positively process the emotional experience of the Tokyo 2020 Games, the UK Sports Institute’s (UKSI) Psychology team will be working closely with sports on a post-Games period of Performance Decompression. This applies to those who have attended the Games, and those providing remote support whether technical or operational. We have all been in this together. Microsoft plans to release DirectStorage 1.1 to game developers toward the end of 2022. The first games released or patched with DirectStorage 1.1 support should start coming out in 2023. Make sure to measure the impact that different resource types have on compression savings and GPU decompression performance. Next-generation game engines require streaming huge amounts of data, aiming to create increasingly realistic, detailed game worlds. Given that, it’s necessary to rethink game engines’ resource streaming architecture, and fully leverage improvements in I/O technology.

Also, 64 KB happens to be the standard tile size for tiled or sparse resources in graphics APIs (DirectX and Vulkan), which makes GDeflate compatible with future on-demand streaming architectures leveraging these API features.Intel: https://www.intel.com/content/www/us/en/developer/articles/news/directstorage-on-intel-gpus.html Modern games require a significant amount of data to create the realistic worlds and universes that gamers experience. To enable the processor to work at its optimum performance, all of this data must be loaded from storage into memory. The explosion of massive, dynamic open-world environments and living, persistent worlds with increased density and variety has only increased the amount of data required. From environmental mesh data, high polygon character models, high resolution textures, animation data, audio and video source files and more all combine together to deliver the most immersive game play environment for the player.

When released, we will provide an update to the DirectStorage SDK that provides everything developers need to get started with GPU decompression. Included with the SDK will be: This won’t have a significant effect on end-to-end throughput. However, it may result in variation in latency when delivering the resource contents to their final locations.GDeflate is available as a standard GPU decompression option in DirectStorage 1.1—a modern I/O streaming API from Microsoft. We’re looking forward to next-generation game engines benefiting from GDeflate by dramatically reducing loading times. Resource streaming and data compression GPU decompression is supported on all DirectX 12 + Shader Model 6.0 GPUs. However, one of the benefits of DirectStorage 1.1 is that GPU hardware vendors can provide additional optimizations for their hardware, called metacommands. For more information about support for these metacommands from our partners, see the links below. As always, we recommend updating to the latest drivers for your gaming hardware for the best performance. Custom NVME SSD: The foundation of the Xbox Velocity Architecture is our custom, 1TB NVME SSD, delivering 2.4 GB/s of raw I/O throughput, more than 40x the throughput of Xbox One. Traditional SSDs used in PCs often reduce performance as thermals increase or while performing drive maintenance. The custom NVME SSD in Xbox Series X is designed for consistent, sustained performance as opposed to peak performance. Developers have a guaranteed level of I/O performance at all times and they can reliably design and optimize their games removing the barriers and constraints they have to work around today. This same level of consistent, sustained performance also applies to the Seagate Expandable Storage Card ensuring you have the exact same gameplay experience regardless of where the game resides. DirectStorage 1.0 improves the data transfer part of this process. Advances in Windows 11 combined with DirectStorage allow developers to make use of the higher bandwidth of NVMe drives. DirectStorage enabled games installed on NVMe drives should expect to see reductions in load times by up to 40%. After enhancing this part of the pipeline, developers will want to improve decompression performance next. Using the GPU as an accelerator for compute-intensive, data decompression becomes critical for maximizing system performance and reducing load times.

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