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Games Workshop - Warhammer 40,000 - Leagues of Votann: Grimnyr

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The largest temple of Grimnir in general use is located in Karaz-a-Karak. The temple in the Slayers’ Hall at Karak Kadrin is larger, but only Slayers are permitted to enter. The temple at Karaz-a-Karak is dominated by a large statue of Grimnir as he appeared before departing for the Chaos Wastes; the temple’s walls are carved with reliefs depicting the deeds of Grimnir on his journey, as told by the returning Morgrim. Another great temple to Grimnir lies in the still ruined part of Karak Eight Peaks, just out of reach of the Dwarfs dwelling in the citadel. Many Slayers have set forth to recapture the temple, but none has yet succeeded. [1a] Sources [ ] Dark Gods ( Great Horned Rat • Khorne • Nurgle • Slaanesh • Tzeentch) • Devourer of Existence • Ever-Raging Flame • Great Gatherer • Hashut • Necoho • Newborn ( Dexcessa • Synessa) The tenth is Glitnir. It has pillars of red gold and its roof is inlaid with silver. That’s where Forseti is most often found, sitting in judge­ment and resolving strife. The eleventh is the harbour Noatun, and Njord, blameless ruler of men, presides there in his high-timbered temple. The twelfth is Vidi where Vidar lives, a land of long grass and saplings. But that brave god will leap down from his steed when he has to avenge his father’s death.

Khaine - Lady of the Lake - Lucan & Luccina - Manann - Morr - Myrmidia - Ranald - Rhya - Shallya - Sigmar - Stromfels - Taal - Ulric - Verena The first wave of Kin includes Ûthar the Destined – who you can also build as a Kâhl – a formidable Einhyr Champion, three nippy Hernkyn Pioneers , and 20 Hearthkyn Warriors who can be taken as two squads of 10 to fill out a Patrol Detachment. The sixth is Thryrnheim, the place of uproar set in the mountains. That’s where the great giant Thiazi lived. Now it’s owned by his daughter, fair Skadi — she was Njord’s bride. The seventh is Breidablik, Broad Splendour: Balder has set up his hall there in beautiful country, blessed and untainted by any evil. Anger of the Ancestors: Each time a LORD GRIMNYR model attempts to manifest a psychic power from the Skeinwrought discipline, if there are any enemy units within 18" of this LORD GRIMNYR model with 1 or more Judgement tokens, add 1 to that Psychic test. The earth was made from Ymir’s flesh and the oceans from his blood. The gods made the hills out of his bones, and trees from his hair, and the sky dome is his skull. They used his eyebrows to build the mountain wall, Midgard, as a safeguard for men; and out of his brain they shaped the welling dark clouds.Müllenhoff suspects stanzas 37-41 to have been interpolated, and Edzardi thinks they may have come from the Vafthruthnismol. Snorri closely paraphrases stanzas 37-39, and quotes 40-41. Arvak ("Early Waker") and Alsvith ("All Swift"): the horses of the sun, named also in Sigrdrifumol, 15. According to Snorri: "There was a man called Mundilfari, who had two children; they were so fair and lovely that he called his son Mani and his daughter Sol. The gods were angry at this presumption, and took the children and set them up in heaven; and they bade Sol drive the horses that drew the car of the sun [fp. 100] which the gods had made to light the world from the sparks which flew out of Muspellsheim. The horses were called Alsvith and Arvak, and under their yokes the gods set two bellows to cool them, and in some songs these are called 'the cold iron.'"] Breithablik ("Wide-Shining"): the house in heaven, free from everything unclean, in which Baldr (cf. Voluspo, 32, note), the fairest and best of the gods, lived. Auroxis • Axactiar • Bitterblood • Boingob • Brondtos • Drakatoa • Fangathrak • Fangthar • Ghillnarad Dhor • Gnorros • Guardian of the Balestorm • Hammergord • Hrunspuul • Ignimbris • Jorhar • Kharybtar • Kodzodon • Krond • Mammothas • Nagendra • Nharvolak • Nyxtor • Okaenos • Rakka Nak • Ravenak • Sarathrasca • Shattatusk • Shurihuratha • Skalok • Skwidmuncha • Spider God • Tatto'Na'Kotto • Testudinous • Ulfdengnarl • Ur-Phoenix • Ursricht‎ • Urs-Serkir Adamnan-Na-Brionha - Amex - Kourdanrin - Liadriel - Meneloth - Morai-Heg - Salthite - Sarriel - Torothal The first of these roots is the one referred to in stanza 26; the second in stanza 29 (cf. notes). Of the third root there is nothing noteworthy recorded. After this stanza it is more than possible that one has been lost, paraphrased in the prose of Snorri's Edda thus: "An eagle sits in the branches of the ash tree, and he is very wise; and between his eyes sits the hawk who is called Vethrfolnir."

Thrymheim ("the Home of Clamor"): on this mountain the giant Thjazi built his home. The god, or rather Wane, Njorth (cf. Voluspo, 21, note) married Thjazi's daughter, Skathi. She wished to live in her father's hall among the mountains, while Njorth loved his home, Noatun, by the sea. They agreed to compromise by spending nine nights at Thrymheim and then three at Noatun, but neither could endure the surroundings of the other's home, so Skathi returned to Thrymheim, while Njorth stayed at Noatun. Snorri quotes stanzas 11-15. Multiplier: Perpetuity's effects based on God of War ATK and charge bar gain are boosted (Can't be removed) Alhar-Kraken • Beastgrave • Brine-God • Cunning Agtheyma • Glareface Frazzlegit • Dreaming God • Eightfold Watcher • Great Bull-Roarer • God of Sharks • God-Worm of the Great Vent • Gorfather • Great Maw • Iron Demiurge • King of Broken Constellations • Lauchon • Lion God of Edassa • Lost War Deity of the Seraphon • Manarchael • Mirmidh • Mirrored Twins • Morghur • Morrda • Mother of All Cats • Myrmidia • Prince of Cats • Nodh Kur • Nulrakhar • Obsidian Eel • Ozol • Ravok • Samneth • Sotek • Spirit of the Jungle • Stalagog • Taal • Tjatsår Mai • Unnamed God of Pigeons • Vannah • Vine God • Vultza • Xereus • Yahm • Beyond the Realms ( Y'ulae) Grimnir's main symbol is a double-bladed battleaxe, one of the favourite weapons of Dwarf Slayers. Clerics of Grimnir dress in breeches with tattoos on their chest, including Grimnir's rune, and wear their hair in a Slayer's crest. [1a] Relationships [ ]

Cthonian Beserks

Snorri quotes this stanza. Like stanza 43 an almost certain interpolation, it was probably drawn in by the reference to Skithblathnir in the stanza interpolated earlier. It is presumably in faulty condition. One Ms. has after the fifth line half of a sixth,--"Brimir of swords." Yggdrasil: cf. stanzas 25-35. Skithblathnir: cf. stanza 43, no

Next morning the two boys found a poor peasant and stayed with him and his wife through the winter. The woman busied herself with Agnar, and the man looked after the younger, Geirrod, and taught him many things. They often walked over the land together, and what they said to each other only they knew. When the spring came, the peasant gave Geirrod the new boat that he had carved, carpentered and pitched during the winter. The mighty Ancestors guide the Leagues of Votann with their inscrutable wisdom. The primary conduits between Kin and Votann are the Grimnyr, Kin blessed with psychic powers from a rare and important cloneskein . All dwarf's in the Old World and Norsca worship Grimnir with the largest temple accessible by all dwarves being found in Karaz-a-Karak. There is an even larger temple at Karak Kadrin but this is only open to Slayers. Another great temple is in the part of Karak Eight Peaks not yet recovered by the Dwarf's and cleansing it is a popular quest for Slayers [1a] The applications of this fact, which has been too often over looked, are almost limitless, for it suggests a still unwritten chapter in the history of ballad poetry and the so-called "popular" epic. It implies that narrative among early peoples may frequently have had a period of prose existence before it was made into verse, and thus puts, for example, a long series of transitional stages before such a poem as the Iliad. In any case, the prose notes accompanying the Eddic poems prove that in addition to the poems themselves there existed in the twelfth century a considerable amount of narrative tradition, presumably in prose form, on which these notes were based by the compiler. Eikthyrnir ("The Oak-Thorned," i.e., with antlers, "thorns," like an oak): this animal presumably represents the clouds. The first line, like that of stanza 25, is too long in the original. Lærath: cf. stanza 25, note. Hvergelmir: according to Snorri, this spring, "the Cauldron-Roaring," was in the midst of Niflheim, the world of darkness and the dead, beneath the third root of the ash Yggdrasil. Snorri gives a list of the rivers flowing thence nearly identical with the one in the poem.]

Geirröth, and taught him wisdom. In the spring the peasant gave him a boat; and when the couple led them to the shore, the peasant spoke secretly with Geirröth. They had a fair wind, and came to their father's landing-place. Geirröth was forward in the boat; he leaped up on land, but pushed out the boat and said, "Go thou now where evil may have thee!" The boat drifted out to sea. Geirröth, however, went up to the house, and was well received, but his father was dead. Then Geirröth was made king, and became a renowned man.

If a unit with any Judgement tokens is removed from the battlefield (e.g. because it embarked on a TRANSPORT, is entering Strategic Reserves, etc.) make a note of how many Judgement tokens it had when it was removed. If that unit is set up on the battlefield again, place the corresponding number of Judgement tokens next to it again. There are no specific holy days dedicated to the worship of Grimnir. Festivals to Grimnir take place before battle, and after a victory. [1a] Trials [ ]

Wrap Up

This stanza looks as though it originally had had nothing to do with the two preceding it. Snorri quotes it in his description of the three roots of Yggdrasil, and the three springs be neath them. "The third root of the ash stands in heaven and beneath this root is a spring which is very holy, and is called Urth's well." (Cf. Voluspo, 19) "There the gods have their judgment-seat, and thither they ride each day over Bifrost, which is also called the Gods' Bridge." Thor has to go on foot in the last days of the destruction, when the bridge is burning. Another interpretation, however, is that when Thor leaves the heavens (i.e., when a thunder-storm is over) the rainbow-bridge becomes hot in the sun. Nothing more is known of the rivers named in this stanza. Lines 3-4 are almost certainly interpolated from stanza 30. Within the Votannic Council, the Lord Grimnyr is held to be the voice of the Ancestors themselves, as well as a walking conduit for both their lore and their gestalt might. It is the Grimnyr or "Living Ancestors" who come closest to speaking to the Votann. The chief amongst the Grimnyr is known as the " Lord Grimnyr" who represents the other Grimnyr in their Kindred's Hearthspake and on the Votannic Council of the Kinhost. To them falls the duty of asking the Ancestor Cores for wisdom and guidance, and interpreting the resultant output. This they do within the arcane technological structures called Fanes. Addáiòs • Aesha • Anath • Athaerti • Drakira • Erek • Estreuth • Isha • Khaine • Kurnoth • Ladriella • Lileath • Mathlann • Morai-Heg • Néthu • Thial

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