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Prime Climb

£17.495£34.99Clearance
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More than that, we appreciate how the game introduces an element of goal-directed strategic math thinking, where students go beyond simply generating a simple answer and instead have to select operations that will yield a result to suit their needs and purpose. In normal game play, Bump and Draw Phases happen after all your moves are completed. In Double Time, you bump and draw after each move a pawn. You can draw two or more Prime cards per turn in Double Time.

Very cool that you played Prime Climb in your teacher circle! I love your information-organization approach to the problems. See the 101 circle? It’s the big red circle at the center of the spiral. The goal of Prime Climb is to land both your pawns on 101 exactly. Rules There's also the possibility for modeling the game with a computer. A friend of mine programmed the expected number of moves it would take to win from any spot. The game feels somewhat similar to games such as Trouble, Sorry or Headache, but has an interesting and very useful educational twist to it that we really appreciate. It does not, however, directly cover certain other topics (such as geometry, graphing, statistics and more) that some parents may wish to work on and may not be as useful for them. Price

As they play, players can choose to deliberately aim for a prime number, where they can gamble on a favorable outcome, or choose to avoid them altogether.

As for the appropriate age, we recommend the game for 10 and up, and a lot is possible with older kids. If you want to open the Pandora's box of probability, for example, there are all kinds of questions to ask. A series of questions I like is: what is the minimum number of rolls it takes to move one pawn from 0 to 101? What are the odds that you'll be able to achieve this journey in the minimum number of rolls? NOTE: Even though Player One was on TWO red spots, he only got to DRAW one card. Only one card can be drawn per turn. It may be a bit tough to start for kids who struggle with essential math skills and algebraic thinking. Who Is Prime Climb Ideal For? Students who hate traditional math drill exercises A: Just 1. The advantage in this situation is that you get to choose which pawn the card applies to, if it’s not a Keeper.After we played a round, our facilitator challenged us to list every single space on the game board that we could be on and in one roll end up winning. Now, that was a fun problem to solve! We got a lot of mileage out of this seemingly simple problem. Especially because our answer was different than our facilitator’s answer. Then, she gave us 12-sided dice (1-12) to see how that changed our answer. All in all, very interesting! Divide by 2 (32) and multiply be 3 to end at 96! Division gets you closer to 101 than any of your other options. FAQ

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