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Halo 4 - Xbox 360 (Standard Game)

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Reilly, Jim (October 12, 2012). "Microsoft Investigating Halo 4 Leak". Game Informer. GameStop. Archived from the original on September 30, 2013 . Retrieved October 14, 2012. Jason in Halo 4". The Gadget Show. July 23, 2012. Archived from the original on February 25, 2015 . Retrieved February 25, 2015.

Shea, Jessica (November 29, 2012). "The Halo Bulletin: 11.29.12". Halo Waypoint. 343 Industries. Archived from the original on October 21, 2013 . Retrieved November 29, 2012. Sotaro Tojima, best known for his work on Konami's Castlevania: Circle of the Moon and Metal Gear Solid 4: Guns of the Patriots, served as Halo 4 's audio director. [32] The team performed many live audio recording sessions, several of which occurred in Tasmania, Australia. Some of these recording sessions took place in generally inhospitable environments, such as underwater, in fire, and in ice, through the use of specially designed microphones; [32] other recording sessions have utilized "home made" explosives. [61] Tojima intended for the game's audio to be clearly grounded in the Halo universe, while also having a more realistic quality than in past titles. [32] a b c Vasters, Clemens (January 17, 2013). "How Halo 4 is using Windows Azure Service Bus". Channel 9. Microsoft. Archived from the original on February 20, 2015 . Retrieved February 5, 2013. a b Shea, Jessica (December 12, 2012). "The Halo Bulletin: 12.12.12". Halo Waypoint. 343 Industries. Archived from the original on May 19, 2013 . Retrieved January 26, 2013.

has also raised the bar in cut-scenes too compared with previous Halo titles - the new studio has made impressive strides in terms of facial detail and animation." Cut-scenes put 343 firmly in control of the rendering budget, allowing for models that are more detailed than their in-game equivalents and enhanced effects work including depth-of-field. Facial rendering and animation is also a clear step up from previous Halo titles. Halo 4 is a 2012 first-person shooter video game developed by 343 Industries and published by Microsoft Studios for the Xbox 360 video game console. Halo 4 's story follows a cybernetically enhanced human supersoldier, Master Chief, and his artificial intelligence construct Cortana, as they encounter unknown threats while exploring an ancient civilization's planet. The player assumes the role of Master Chief who battles against a new faction that splintered off from remnants of the Covenant, a former military alliance of alien races, and against mechanical warriors of the Forerunner empire known as the Prometheans. The game features a selection of weapons, enemies, and game modes not present in previous titles of the series. a b c d Graft, Kris (April 26, 2013). "Making Halo 4: A Story About Triple-A". Gamasutra. UBM plc. p.2. Archived from the original on February 19, 2015 . Retrieved October 7, 2013. However, despite the similarities with Reach, there are a clutch of differences too. Most games that aim for 30 frames per second do so with a very predictable cadence - on the 60Hz output of the console's HDMI port, we'll see a unique frame followed by a duplicate before the cycle repeats. Halo 4 can add - or drop - frames seemingly at will, upsetting the cadence and introducing micro-stutter into the motion of the game, even if the average frame-rate remains at 30FPS.

GDC Vault - Building Transmedia Worlds in Halo 4". gdcvault.com. UBM Tech . Retrieved March 1, 2013. a b Webster, Andrew (November 6, 2012). "Master Chief's evolution: the concept art of 'Halo 4' ". The Verge. Vox Media. Archived from the original on May 16, 2013 . Retrieved February 28, 2013. Sonntag, Lawrence (December 10, 2012). "Winners of the 4th Annual Inside Gaming Awards Announced". Inside Gaming. Machinima. Archived from the original on June 27, 2015 . Retrieved December 11, 2012. a b Makuch, Eddie (March 29, 2013). "343 was 'skeptical' about Chief-Cortana story in Halo 4". GameSpot. CBS Interactive. Archived from the original on June 3, 2013 . Retrieved March 31, 2013.

Halo 4: performance analysis

Yin-Poole, Wesley (December 28, 2012). "Games of 2012: Halo 4". Eurogamer. Eurogamer Network. Archived from the original on April 2, 2015 . Retrieved March 27, 2015. Shea, Jessica (December 6, 2012). "Virgin Gaming and Xbox 360 Team Up to Launch the Halo 4 Infinity Challenge". Halo Waypoint. 343 Industries. Archived from the original on September 23, 2013 . Retrieved December 11, 2012. Mad Catz® Ships Licensed Halo® 4 Gaming Headset Range". Bloomberg Business. Bloomberg L.P. October 30, 2012. Archived from the original on February 28, 2015 . Retrieved February 25, 2015. a b c Seitz, Dan (October 2, 2012). "Drink Mountain Dew, Get Double XP In Halo 4". GameTrailers. Viacom. Archived from the original on December 2, 2014 . Retrieved October 7, 2012. Shea, Jessica (October 1, 2013). "Halo 4: Game of the Year Edition". Halo Waypoint. 343 Industries. Archived from the original on October 7, 2013 . Retrieved October 8, 2013.

Robinson, Martin (February 27, 2013). "Halo 4: Spartan Ops Season 1 review". Eurogamer. Eurogamer Network. Archived from the original on March 24, 2015 . Retrieved March 27, 2015. War Games". Halo Waypoint. 343 Industries. Archived from the original on June 30, 2013 . Retrieved February 10, 2013. Best Overall Multiplayer Game". IGN. Ziff Davis. Archived from the original on January 1, 2015 . Retrieved December 14, 2012.Best Xbox 360 Shooter Game". IGN. Ziff Davis. Archived from the original on November 29, 2014 . Retrieved December 14, 2012.

a b c Haas, Pete (October 31, 2012). "Halo 4 Invades Liechtenstein For Launch Event". Cinema Blend. Archived from the original on November 29, 2014 . Retrieved November 1, 2012.

Recent contributors to this article

a b c d Vore, Bryan (November 4, 2011). "The Past, Present, And Future Of Halo's 343 Industries". Game Informer. GameStop. Archived from the original on November 2, 2013 . Retrieved November 24, 2012. Saving humanity is the easy part. In Halo 4, his more difficult task is rescuing Cortana from herself. She is slipping into rampancy – a condition that plagues all UNSC AI constructs after they’ve been in service more than seven years. As their knowledge base expands, they eventually, as Cortana explains, think themselves to death. And that’s the unexpected heart of Halo 4’s greatness. The plot delves deeper into John’s humanity than ever before, but Halo 4 is more about Cortana and the fight for her own – ironically enough – humanity. Halo: Anniversary". The Sequence Group. Archived from the original on November 23, 2012 . Retrieved October 27, 2013. a b c Pellett, Matthew (November 2, 2012). "Halo 4: the astonishing real-life prequel". Official Xbox Magazine UK. Future plc. p.1. Archived from the original on January 4, 2013 . Retrieved November 3, 2012.

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