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Elf Creek Games | Honey Buzz | Board Game | Ages 10+ | 1-4 Players | 45-90 Minutes Playing Time

£5.495£10.99Clearance
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Honey Buzz has a great table presence. Pastel-colored bees everywhere. Gummy-like pieces of honey. Cute woodland creatures adorn the board and many of the cards. You’d be forgiven for thinking you are about to play some light family game and not entering the dog-eat-dog world of bee economics. Maybe it should be a bee-sting-bee world? Either way, the point is this: things aren’t as nice and cute as you might expect. Of course, completing a cell isn’t just about what nectar you are getting but also taking the actions around the cell. Keeping in mine each 2-hex tile has the action on only one of the hexes and the other is blank. If you position the action-side adjacent to the empty cell, you’ll get to perform that action. But in doing so your future completed cells will offer fewer actions. So it’s important to have the right actions at the right time, not necessarily just having as many as possible. First off, the pattern around the outside of the cell will change which game of nectar you can place there. Each tile is orange between the hexes and white on the ends. Acaia nectar requires the most white as part of the pattern and therefore requires the most tiles to complete. But it is the most valuable to begin the game. Wildflower is enclosed entirely around orange outlines so it can be completed with just three tiles. But it has the lowest value. When you take a production action, you place your fan marker and then generate honey on any nectar it touches Art. What can I say but wow-this game is cute. The art style and character are all super fun and really immersive, I love the style and the characters on the boards and cards. They have some really fun expressions and jump off the table when you play.

Forage– Move your bee token in the field and, if possible, collect the nectar token and place it in your hive. Forage: move your foraging bee up to one space to collect nectar or pollen. If you want to move farther you must pay a coin for each additional space. To collect nectar, you must have the correct completed cell for that type of nectar. Depending on how you place tiles, different nectar cells will be formed. The bees in Honey Buzz have realized they can cut out the humans and sell their honey directly to the bears and badgers of the forest for those sweet dollar bills that every bee’s dreams are made of. Hopefully, they can afford some good lobbyists to fight for environmental protection when it’s all said and done. Gameplay Overview: Produce. Here you will place your fan token on any space in your hive and all nectar tiles that it touches will produce one honey token. The honey stays on that spot, so until you are able to spend the honey those nectar tiles will not produce more. The rest of the components are also great. The artwork is interesting, the player colours are fun, and the honey is … appetizing? The tokens for honey honestly look like gummy candies. While I think this is fun, it’s definitely something you need to look out for if you have young kids. Even I, an adult who knows better, have been tempted by these tasty looking pieces.Sweetwater Grove is all a buzz, with honey on the lips and minds of all the woodland creatures. Thanks to the hard work of accountants like you, the Queen’s honey stand is up and running. But now fall has arrived, and winter is coming! Her Majesty has given Her workers new responsibilities: harvest and sell fruit from the fall crop, decorate the hive with colorful autumn leaves, cap and store nectar for winter, and send retiring workers to be honored at the harvest festival before the sun sets on Sweetwater Grove. So strike up the waggle dance, it’s time for business!_x000D_ That’s often a misleading metric. When there are various difficulty levels broken up into easy, standard, and hard categories, I typically start at the bottom and work my way up. It takes time, yet there are some cases where the easiest level feels more like a tutorial. There isn’t much of a challenge, yet I imagine that’s always different for everyone!

Decree. This acts as wild allowing you to take one of the other 5 actions already mentioned. It costs five coins to take it but gives you some flexibility in gameplay options. Each player begins with a player aid, board, 4 starting hive tokens, 10 beeples, a forage and fan token. Beeples and coins are assigned based on starting player. A configuration card is chosen so that all players take their 4 hive tokens and place them in the configuration to start. The nectar tiles are placed randomly in the field and each player placed their forage token on the field board to begin. Harvest Festival Module – Trim your labor force by retiring your workers and sending them off to the harvest festival. As each worker retires, you choose whether they propose a toast or work one last time._x000D_ What I really like about Honey Buzz is how the actions work. It’s a worker placement game in that you are placing your worker-beeples to get tiles, but the actual actions you get from this might not be immediate. This can either be great allowing for super combos, or tortuous as you watch your opponent beat you to the action you want to take. This delayed action mechanic reminds me a bit of Tzolk’in, a worker placement game where the player’s actions happen when they remove their workers. This comparison is a compliment to Salomon’s design. I really enjoy when designers take a concept we are familiar with and find a new way to implement it.The bees have discovered economics. The queens believe that if they sell honey to the bears, badgers, and woodland creatures, they will find peace and prosperity. Spring has arrived and it's time to build the hive, find nectar, make honey, and, for the first time ever, set up shop. The Queen’s contests will be either speed or final types. Speed types are looking for players to complete it first, second or third depending on the number of players in the game. The final contests are awarded in points at the end of the game. If there are ties, both receive it and the next space down is decreased by one space. There are placed awarded for the number of players minus one. Comparison between the acrylic & cardboard nectar bits. The tiles are undeniably nicer, and the best part of the deluxe components

Did you know that honey bees are the only insect that produces food eaten by humans? They also pollinate over 80 percent of our cultivated crops. And in turn, we’ve decimated the honey bee population in the last 50 years. It seems like they’ve had enough. Components. I have the standard edition of Honey Buzz and I am impressed with all the care and work that went into this one, I can’t imagine how much better the deluxe is! The tiles, the beeples and especially the honey pieces! The honey is the squishy, tactile goodness that you didn’t know you needed and will love to play with the whole game!Next players will use the tile they acquired to expand their hive. The hive pieces must connect yellow edge to yellow edge only. When the new hive tiles are placed, they will sometimes form an empty cell which is a hexagon surrounded on all sides. Once that empty cell is created you activate all the actions on tiles that touch that cell. When a player recalls their bees, they may also “scout for nectar”. This gives players one free movement with their foraging bee, but unlike in with the Forage action, they don’t get to take pollen or nectar.

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