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Games Workshop - Warhammer 40,000 - Adepta Sororitas: Celestian Sacresants

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Before making a dice roll for a model or a unit from your army with the Acts of Faith ability, if you have one or more dice in your Miracle dice pool, that unit can perform an Act of Faith. To do so, select one or more of the dice from your Miracle dice pool, instead of making any or all of those dice rolls. For each individual dice that is being rolled as part of the dice roll, you can select 1 Miracle dice from your Miracle dice pool to be substituted in place of that dice. The dice that it is being substituted for is not rolled, and instead the value of the selected Miracle dice is used as if it had been rolled. Each Miracle dice can only be selected for substitution once. Once all Miracle dice substitutions have been made, remove the chosen Miracle dice from your Miracle dice pool, and roll any remaining, unsubstituted dice that are a part of the dice roll. You can use Miracle dice when a unit performs an Act of Faith for any of the following types of dice roll: Dogmata, Open the Reliqueries – The Sigil Ecclesiasticus, Litany of Enduring Faith, Catechism of Repugnance – 65 Outside of the Named datasheets, you’ve got your three generic HQ choices, the Canoness, Palatine and Missionary. Sacresants weigh in at 14pts per model and sport a 2+/4++ save profile, potentially augmented by the Inviolate Shieldwall stratagem for -1 to wound against them in the fight phase. Offensively, they’re swinging with either a hallowed mace (S5 AP-1 D2) or an anointed halberd (S6 AP-3 D1), and the sergeant can (and nearly always should) upgrade to a spear of the faithful, which gets the best of both worlds (the halberd profile, but D2). Closing out Heavy Support we have two flavours of Tonk, the classic Exorcist and the new fangled Castigator.

You’ve found some combination where you’re really, really sure that you can’t justify Vahl’s price tag. Sisters retain their single choice in this section, and that’s still pretty much fine as Battle Sisters remain generically fine. There are a couple of changes to the datasheet, notably that their weapon upgrade choices have been revamped to something similar to Skitarii. At nine or fewer models, you can now have one special or heavy weapon (plus a sergeant upgrade). Once you hit ten models it’s either one special and one heavy or two specials, and if you take 20 models that doubles up. Ultimately, those are gripes covering only a small number of units, and I’ve ended up pretty warm on this book. It’s a change, but it looks like fun to use and sands the most meta-warping edges off the old roster. Definitely excited to see this one on the table. Army Lists Wings You then make a Charge roll for the charging unit by rolling 2D6. The result is the maximum number of inches each model in that unit can be moved if a Charge move is possible. For a Charge move to be possible, the Charge roll must be sufficient to enable the charging unit to end that move: At just 45 points, this pious heroine is quite a bargain and the perfect lieutenant for your Canoness when she’s got other duties to attend to (namely, crushing skulls in the Emperor’s name).Particularly noteworthy Canonesses and Palatines (such as Erika Luminas who debuted in Piety and Pain ) are sometimes rewarded with a divine blessing from the Emperor Himself, manifesting as a glowing light, angelic wings, supernatural powers, or in the case of a Living Saint, all of the above. The immediate standout from this list is Righteous Rage, which now mirrors Hatred Eternal from the Drukhari codex, allowing the Warlord to re-roll all hits and wounds in melee. This is a strong trait by itself, but it’s also Morvenn Vahl’s required trait, and she is already a beast in combat – why would you not make her your Warlord? Wings Note: I reached the following unfiltered Corrode-ism late at night during the review compilation process, and honestly decided it didn’t need changing. Before we begin we’d like to thank Games Workshop for providing us with a review copy of the Index for review purposes. Army Rule We will, however, reveal a few tidbits of new rules content to whet your appetite. First up, there are some more Armies of Renown to cater for the new arrivals to War Zone Charadon, including the Disciples of Be’lakor, which comprises both Daemons and mortals. If you love everything Chaos and want a legion led by a big, awesome Character, you might just have found your next army.

A fair number of the relics from the last codex return unchanged, or with only minor tweaks – most confusingly, the Blade of Admonition is now a Crusade relic, but there’s an identical weapon in the regular relics section called the Blade of Saint Ellynor. There’s a mix here of buffs and nerfs; Wrath of the Emperor goes down to AP-1 and Litanies of Faith becomes once per battle round instead of once per turn, but the Iron Surplice now gives +1 wound on top of its previous effect.Besides those this is a fairly thin section of the rules though – Beacon of Faith takes a massive nerf, generating one Miracle dice which can only be used by your Warlord and which also disappears if not used, while Executioner of Heretics is still worthless. Pure of Will swaps the -1 to cast effect for a +3 to Deny rolls, which is nice and possibly worthwhile if you’re really expecting a psyker-heavy meta (though note that the auto-Deny on a 6 is for unmodified rolls). Relics For more buff-focused choices, you have the Dialogus and the Dogmata. Re-badging the Dialogus as a Priest was an extremely smart move – she keeps her ability to alter a miracle dice used by a nearby unit up or down by one (and with no CORE limitation, is now actually better for protecting a Rhino than the Triumph is), but stapling Hymns of Battle (of which she knows War Hymn and one more) on top of that suddenly gives her real purpose. The Dogmata brings a heftier melee statline and a different set of buffs to the table, allowing nearby CORE units to shoot while performing an Action, and letting her grant one CORE unit a turn ObSec (or double counting if they already had it). That’s some spicy stuff, and she works extremely well with large Sister squads or Sacresants. With the right Miracle dice in reserve, even the most unlikely roll can become a surefire thing. Is it really an Act of Faith if, by definition, you know exactly what the result will be? The Sororitas certainly think so, and they have very big guns, so that’s good enough for us. The contents of this box comes to a respectable 414 points, leaving you the option of either adding another cheap squad or unit to your boarding force to make the 500 point threshold or absolutely ramming what you’ve got with wargear upgrades. Both options are very viable and will leave you with a strong list to take to the battlefield.

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