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SUNSHAPERS 30SPF Sun Cream and Hot Cream for Women | Sun Protection plus Super Concentrated Cellulite | Tan Developer and Fast Fat-Burning Formula | Flat Belly, Slim Waist and Legs | 200ml

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The halfling answer to the gythka. The warstaff is the weapon you see in the picture of two fighting halflings above, a staff with bulbous heads that project bladed points. Inflicts 1d8+1 damage and has 4 HD. Wind-riders carry out three main tasks: gathering medicines and food from the forests on the cliff faces, hunting (for food or safety) flying creatures of the cliffs or serving as couriers or escorts for those traveling between cities (this in particular often involves the largest wind-riding mount: the soar-whale). In addition to the main shaper sanctuary there is the Stormtower, a kind of life-shaped prison. It holds 14 pods containing unknown, but apparently powerful, life shaped beings. No one knows anymore what is in the pods or how they could be opened safely (assuming thats even possible) and so they are kept here.

This is just a halfling sized mancatcher polearm, except if you don't want to catch someone you can just have the thing give them a nasty pinch for 1d6 damage. Considering its meant as a way to imprison someone its surprisingly flimsy: 3 HD. Here we get a bit of info on the care of life-shaped creatures. First, we're told that they don't eat or drink normally. All living life-shaped objects subsist on cam-rahn, a nutrient solution which provides them food and water in one, and all require one "dose" of cam-rahn per HD per day (no guidelines are given on how much a "dose" actually is). Grafts are an exception, unless they are unattached. They are capable of breathing on their own. A life-shaped creature will die in 2-5 days if not fed its daily broth, and a tissue will die in 2-3 days. The adventure opens in Thamasku and assumes that the PCs have been hired by Cohg-agon, a merchant and information broker, who wants to know what Sahl does. She meets the PCs in a fancy safehome (halfling inn) called the Mirrored Host where she fills the PCs in and asks them to find Sahl, or his secret. She'll pay 500 ge per character and if they agree to an exclusivity agreement on the information she'll give them a 20% cut of any profits made by selling the information. Another in the "cloak" series. Can you guess what it does? This one isn't a living creature, it's really just a naturally waterproof substance shaped into a cloak.

Map of Tanning Companies in Northern Ireland

This is a sponge which can absorb up to five times its volume in liquid, releasing the liquid when squeezed.

Thri-kreen are the halfling's greatest enemies. Not the nomadic, hunting obsessed thri-kreen of the Tyr region...the thri-kreen to the west of the Jagged Cliffs are an expansionist empire whose desire for conquest is stymied only by the barrier of the Jagged Cliffs. As far as the halflings are concerned the Thri-kreen are not a part of nature and should be exterminated for the sake of all other living things...of course they don't have anything like the resources needed to challenge the thri-kreen empire and can only hold their own, aided by the natural barrier of the cliffs. Better hope no PCs from the east come with a Kreen in the party. A few grafts have already showed up among the rhulhisti artifacts, but these are the regular ones that can still be made. Grafts are life-shaped symbiotes designed to physically meld with other creatures supplementing or replacing their body parts. Since they can feed off nutrients from the host directly they don't need the same level of care as other life-shaped items (but do increase food and water intake by 10% per graft). Grafts can be removed, leaving only a slight rash that fades after 24 hours. Animate Objects: This works on the life-shaped, even living ones (except presumably already animated ones life guardians or mounts).One notable difference in living along the Jagged Cliffs is called Rajaat's Curse (those who know Dark Sun's weird metaplot know Rajaat as the "father" of arcane magic in general and defiling in particular. His involvement will be explained later). This is a general term used for deformities or any other disease without a known cause. Living above the swamps has given the rhul-thaun halflings an unfortunate tendency to develop mutations which range from minor changes in skin color or relatively normal birth defects all the way up to fully functional extra limbs, gills, tough skin, and bonuses to stats. Being a mutant would be kind of rad if it weren't for the fact that it gets you shunned. Full body organic suit that secretes a natural oil, making whoever wears it very slippery. It only secretes it on demand and the oil lasts for 4 hours at which point it takes 24 hours to restore its supply. While oily you can't be grappled, chained or tied up, etc. Cliff Fighting: Cliff Fighting is a skill exclusive to the rhul-thaun due to their vertically oriented lifestyle. It removes any penalties for fighting while climbing and gives you a +1 to hit and +2 to damage against any opponents who are also climbing, on a ledge, etc.

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