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AOC Gaming 24G2SPU - 24 Inch FHD Gaming monitor, 165Hz, IPS, 1ms MPRT, Height Adjust , Speakers , freesync premium, USB HUB (1920 x 1080 @ 165Hz, 250 cd/m², HDMI 1.4 / DP 1.2 / USB 3.2), Black

£70.83£141.66Clearance
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Though white point is slightly lower than factory defaults and blue light output is marginally reduced, this does not have the effect that a Low Blue Light (LBL) setting should. Note that the ‘Overdrive’ setting can be adjusted under MBR. Our preference was for ‘Medium’ for similar reasons to with ‘MBR’ disabled and that’s what we use for this analysis. ‘Strong’ didn’t provide a significant improvement in our view but introduced some rather eye-catching bright overshoot in places. ‘Weak’ and ‘Off’ were too slow overall, adding some conventional trailing and ‘strobe crosstalk’. Also be aware that setting the ‘Overdrive’ to ‘Boost’ is equivalent to using the ‘Strong’ setting and setting ‘MBR’ to ‘20’. As shown above the standard RGB (Red, Green and Blue) stripe subpixel layout is used. This is the default expected by modern operating systems such as Microsoft Windows. Apple’s MacOS no longer uses subpixel rendering and therefore doesn’t optimise text for one particular subpixel layout to the detriment of another. You needn’t worry about text fringing from non-standard subpixel layouts and won’t need to change the defaults in the ‘ClearType Text Tuner’ as a Windows user. You may still wish to run through the ClearType wizard and adjust according to preferences, however. The subpixel layout and arrangement is normal and we had no subpixel-related concerns related to sharpness or text clarity on this model. A fairly effective LBL setting, with the blue channel now weakened significantly and a corresponding reduction in blue light output. The image appears warm and somewhat green, though our eyes adjusted to an extent over time. The bottom line; a capable budget offering with relatively strong contrast for IPS, quite vibrant colour output and decent 165Hz responsiveness. PC Monitors

As noted previously and as highlighted in Nvidia Control Panel, this model has been specifically tested and validated as ‘G-SYNC Compatible’ by Nvidia. On our RTX 3090 the experience was very similar to what we described with FreeSync. With the technology getting rid of tearing and stuttering from what would otherwise be frame and refresh rate mismatches, within the VRR range. The floor of operation again seemed to be 55Hz or slightly below. An LFC-like frame to refresh multiplication technology was employed below that to keep tearing and stuttering from frame and refresh rate mismatches at bay. There was again a subtle momentary stuttering as the boundary was crossed, as we observed with our AMD GPU as well. Our suggestions regarding use of VSync also apply, but you’re using Nvidia Control Panel rather than AMD Software to control this. The setting is found in ‘Manage 3D settings’ under ‘Vertical sync’, where the final option (‘Fast’) is equivalent to AMD’s ‘Enhanced Sync’ setting. You’ll also notice ‘G-SYNC Compatible’ listed under ‘Monitor Technology’ in this section, as shown below. Make sure this is selected (it should be if you’ve set everything up correctly in ‘Set up G-SYNC’. Moving on, just like the older version, the AOC 24G2SP has a strong peak brightness and a static contrast ratio that exceeds the specified values. It can reach over 400-nits, while the contrast ratio amounts to around 1,400:1.Strong static contrast for the panel type, good maximum luminance and screen surface less grainy than many competing models

Keep in mind that there’s a similar model, the AOC 24G2S, which actually has a VA panel with a higher contrast ratio but a slower response time.Gamut not wide enough for work with extended colour spaces, ‘sRGB’ mode very restrictive, colour consistency and viewing angles not up there with the best IPS offerings As usual, we tested various titles using AMD FreeSync and experienced similar things across all of these. Any issues affecting one title points towards a game or GPU driver issue rather than a monitor issue. For simplicity we’ll just focus on Battlefield titles here which allow the full VRR range to be analysed on our Radeon RX 580. As this isn’t a particularly powerful GPU, there were some dips below 165fps with high graphics settings. Without VRR technologies such as FreeSync, you’d observe tearing (VSync off) or stuttering (VSync on). If you’re sensitive to such things, as we are, having these visual distractions removed can be very welcome. As frame rate dropped there was a loss of ‘connected feel’ and increase in perceived blur due to eye movement. Both are linked to the frame rate, with a high frame rate being favourable for both elements. Further up the screen you can see a bit of overshoot behind the object and quite bold strobe crosstalk in front. Strobe crosstalk is displaced behind the UFOs lower down the screen, masking any overshoot. In the centre of the screen you can see moderate but not extreme strobe crosstalk behind the UFO, becoming stronger lower down the screen where it eventually appears as bold as the object itself. Overall strobe crosstalk is moderate towards the central rows of the screen, which is where your eyes mainly focus when playing games such as fast-paced FPS titles that see most potential benefit from such a setting. Below you can see how things appeared with refresh rate increased to 165Hz. Although images aren’t included, 144Hz was also assessed and appeared some way between 120Hz and 165Hz for strobe crosstalk as you might expect. We also made observations using TV series Futurama. This is a particularly unforgiving test for colour consistency, highlighting weaknesses there very prominently due to many large patches of individual shade. The monitor provided a good performance in that respect. There were shifts for some shades, such as the red of Dr Zoidberg and also some pastel shades appearing slightly darker towards the extreme side edges. And some shades such as certain purples appeared more pinkish towards the extreme edges. But these shifts were quite minor really and certainly less apparent than the saturation shifts observed on TN or VA models. They were also less noticeable than on the predecessor to this model, as noted with respect to the game titles just above. Our observations in games were echoed here with respect to saturation levels. Extra vibrancy and saturation, which made pastel shades look somewhat deeper or more eye-catching than intended for example. But which also made for some rather eye-catching neon shades, such as bright pinks, greens and purples. The deviations from the developers intentions and what was presented weren’t as great here as with models with even more generous colour gamuts, but clearly ‘beyond sRGB’.

On various Battlefield titles, at a frame rate keeping up with the 165Hz refresh rate, the monitor provided decent fluidity. Compared to a 60Hz monitor or the AOC running at 60Hz (or 60fps), 2.75 times as much visual information is displayed every second. This significantly enhances the ‘connected feel’, describing the precision and fluidity felt when interacting with your character on the game. The low input lag of the monitor is also beneficial in this respect and complements the high frame and high refresh rate combination nicely. The high frame rate and high refresh rate combination also decreases perceived blur due to eye movement, as demonstrated earlier using Test UFO. As also demonstrated, the bump up from 144Hz to 165Hz is hardly dramatic in that respect – though the extra refresh rate is still a bonus, if you have the frame rate to match. Well-priced with decent build quality for a budget offering, good ergonomic flexibility and decent range of OSD adjustments If you’re intending to use the monitor with the PS5 or Xbox Series X/S, be aware that a small settings tweak may be required to ensure 120Hz is selectable. Details can be found in this article. The full capability of the monitor including 1920 x 1080 (Full HD or 1080p) @165Hz can be leveraged via DisplayPort, whilst HDMI is limited to a maximum of 144Hz on this model. AMD FreeSync Premium and Nvidia’s ‘G-SYNC Compatible Mode’ is supported on compatible GPUs and systems via suitable versions of DP – HDMI. Compatible Intel graphics hardware can also leverage Adaptive-Sync via DP. Standard accessories include a power cable, HDMI cable and DP cable but may vary regionally. The main difference between them is in the refresh rate, which is not noticeable in real use – 21Hz is less than 1-millisecond difference between the refresh cycles.Input lag amounts to around 4ms, which makes for imperceptible delay between your actions and the result you see on the screen. All in all, the AOC 24G2SP is an excellent budget gaming monitor. You get a slightly higher brightness and refresh rate for a minor jump up in the price, so gamers can decide for themselves which model makes more sense for them. Specifications Screen Size At 165Hz with MBR active, above, strobe crosstalk position is similar. It’s also a bit bolder and just below centre it’s almost as bold as the object itself. Some may prefer to run at a lower refresh rate, particularly 120Hz, due to the somewhat fainter strobe crosstalk. Though we found the moderate strobe crosstalk ‘noticeable’ regardless and there are some other factors to consider, as explored shortly.

AOC 24G2SP 24" Frameless Gaming Monitor, IPS Panel, 1920x1080, 1MS, 165HZ, AMD FreeSync Premium, 2xHDMI+VGA+Display Port, 100x100mm VESA, Height & Pivot Adjustable. The AOC 24G2SP is compatible with both FreeSync and G-Sync so you don’t have to worry about tearing and stuttering. Both GPU brands have excellent 1080p cards, so it is wise to get a monitor that will not limit you to one brand. Its input lag sits at 4ms at 165Hz so there is no need to worry about delays while gaming. Thoughts on the AOC 24G2SPThe average static contrast with only brightness adjusted was 1332:1, comfortably exceeding the specified 1000:1. Just a touch weaker than we recorded on our older 24G2(U) unit, but very respectable for an IPS-type panel. The maximum contrast recorded was a rather impressive 1483:1, whilst 1300:1 was recorded under our ‘Test Settings’ which is pleasing. Even with the strongest LBL setting (‘LowBlue Mode = Reading’) contrast didn’t fall much below that. The highest white luminance recorded was 422 cd/m² whilst the lowest white luminance recorded was 108 cd/m². The maximum here is rather bright and comfortably exceeds the specified 350 cd/m², but the minimum is rather high and will be too much for some users particularly in dimmer conditions. It will hit the ‘sweet spot’ for most people in a range of lighting conditions as it’s usual for monitors to be set somewhere between 100 – 200 cd/m², but a lower minimum would’ve been preferred. Setting response time overdrive to ‘Boost’ will enable MBR at the highest level of 20. Note that MBR and VRR cannot work at the same time on this monitor – the refresh rate needs to be fixed and set to at least 75Hz. Best 4K and 5K Displays for Mac – Cost-Effective Alternatives to the Apple Thunderbolt Display Apple’s Thunderbolt display is now phased out, intensifying the hunt for a high-resolution display that can utilize the latest connection… The AOC 24G2SP also has a very high minimum brightness of ~ 100 – 120-nits. So, if you plan on mainly using the screen in a dark room and you prefer low brightness settings, it might be too bright for you even at 0/100 brightness. Most monitors have a minimum brightness of around 30 – 50-nits.

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