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Games Workshop - Warhammer 40,000 - Combat Patrol: Genestealer Cults

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Giving up the extras the Named Cults get is often a big ask, as the Stratagems and Powers in particular can be potent, so any combo you concoct has to account for this too. The Skorpekh Lord and its Destroyer pals can advance, cutting their way through any enemy unit foolish enough to get close, while the Necrons Warriors follow behind, supporting with volleys of deadly gauss fire. Indomitus Space Marines If you have the first turn, you reveal them all at the start of your Command Phase, if you go second reveal them at the end of the enemy Movement Phase. Enemy units can’t end a move within 9” of the centre of any Marker, and likewise when you reveal them the units have to be more than 9” away from enemies. In addition, you have to set up the first model within 1” of the centre, and the rest of the unit if applicable wholly within 6”, with all models wholly in your Deployment Zone. Genestealers make their way through the galaxy to infiltrate Imperium planets, taking control of the minds and bodies of the populous to create mindless cults... just like the Kardashians.

Genestealer Cults Combat Patrol Review | Zatu Games UK

We got so excited about Combat Patrol that we couldn’t help but come up with a few army lists, all coming in at around a Power Level of 25. We’re starting with a couple that you can make with the models in the new Indomitus boxed set . Indomitus Necrons When it comes to the actual units, there are several standouts. The Genestealer Patriarch is an obvious inclusion for many, given that it really is the father of your cult. The Patriarch is swift, deadly, and even comes with two psychic powers. For a true, thoroughbred psyker you may want to look at the Genestealer Magus, a pure psyker character that also comes with an aura letting nearby units ignore mortal wounds inflicted by psychic abilities on a 5+ roll.It’s no surprise that the heart of a Genestealer Cult is the many-limbed purestrain Genestealers– in many ways the poster child of the fearsome Tyranids, especially for veteran Warhammer 40k players. As smart as humans, but with an utterly alien outlook, they infiltrate the Hive Worlds of humanity, looking to foment discord by creating webs of cults. The core of the new box (as with all T’au Empire armies) is a Fire Warriors Strike Team – ten troops to lay down withering storms of pulse fire while they claim objectives.* Leading them into battle is a Cadre Fireblade , an expert commander with years of battlefield experience. Finally, the fourth generation arrive – smooth, hairless creatures who appear almost entirely human and can meld invisibly with the populace, but who still contain alien genetic structures and a dominated will. The offspring of these almost-humans revert to being purestrain Genestealers, and so the cycle begins again. One with the Shadows- An INFANTRY unit gets +1 to their Save if benefiting from Cover when shot at, lasting until the end of the Shooting Phase. Suddenly bumping your basic cheap infantry up to a 3+ Save when in Light Cover can be a pretty significant survivability boost for a key unit, especially for Four-Armed Cults who get Cover innately over 12” (as the Stratagem says receiving the benefits of cover, not receiving the benefits of cover from Terrain). Cheap at 1CP to keep a unit around longer against small arms fire. Dig Them Out- When a model in a unit shoots at an enemy within 12”, it’s Industrial Weapons get Exposed. Whilst strong, careful positioning is needed here, as it’s on a model by model basis, so you could encounter some models not getting the benefit. Regardless, it’s a powerful buff at 1CP, letting your heavy hitting shooting become extra reliable in close range, and particularly if you know you won’t be able to set up Exposed from another unit.

Genestealer Cults Dark Sphere - Genestealer Cults

In addition, they don’t stop you from using Crossfire (again, see Special Rules), provided you have 25% or less of your total Points as Brood Brothers. Fanatical Devotion- For a CP, a CORE unit can Heroically Intervene 6”, but only against one enemy unit that is within Engagement Range of a PATRIARCH , MAGUS , or PRIMUS , and only if they don’t get in Engagement Range of any other enemy units when they finish the move. There’s obviously a number of restrictions here, and whilst it can be useful to add in a big unit of ACOLYTES into a melee, oftentimes you won’t find yourself able to use this much, precisely due to the limitations. Good to have, but not something that will see much use outside of niche scenarios.

Thralls of the Patriarch- Ignore Combat Attrition modifiers, like the second part of the Pauper Princes. Whilst ignoring modifiers can be useful, it isn’t really worth 2 of your 4 points here. Toxin Agents (2)- 6s to Hit with Melee against non- VEHICLE/MONSTER units autowound. A potent buff for a combat heavy force, and even for non-melee units to help out in a pinch. At this point we’ve got a barebones list with a lot of bodies. We’re still under 2k and but haven’t spent any points on wargear. You could add in more bodies or more characters or more vehicles. But I think this is a good core for a new army/collection.

Combat Patrol Boxes - Bell of Lost Souls Five New Combat Patrol Boxes - Bell of Lost Souls

Booby Trap- For 1CP A CORE unit or a SABOTEUR can plant a landmine on an Objective you control at the end of your turn, causing the next non- AIRCRAFT enemy unit to come within range of it to take D3 Mortal Wounds on a 2+, or flat 3 on a 5+. Fun and can be useful as a last ditch attempt to deny an objective to an encroaching enemy unit, though not to be relied upon, and fairly easy for the foe to counter by sending in chaff or a tank first to absorb the hits. Each Objective can only be bombed once, so timing is key. Fun, but not something to consider often.Writer, Editor, Texas Native, and Austinite for 15+ years, Adam covers all things Tabletop Gaming. Which includes Warhammer 40,000, Age of Sigmar, D&D, Board Games and everything else that involves dice, boards, cards and a table. This Warhammer 40k Combat Patrol box includes a firm foundation of units from which to build your force, namely: You’ll also need to look out for if you can draw a 1mm line between any part of two CROSSFIRE models that are visible to each other, that crosses over an enemy unit, and doesn’t go over Obscuring as it does so. If it does, it is Exposed.

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