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Silent Hill HD - Collection (PS3)

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Because the original source code for Silent Hill 2 and 3 had not been preserved, the development team at Hijinks Studio had to work with the incomplete code provided by video game publisher Konami, which was not the code from the published games. Thus, the team had to simultaneously handle technical issues arising from porting the two games as well as those which the original development team had previously fixed; some of those problems included Heather turning blue. Furthermore, the team examined game textures that were present in the original games but not seen by the players, and highlighted them in the remaster; among the previously unseen textures and details are scratches on walls and clues to the games' puzzles. [1] Masahiro Ito, the art director for Silent Hill 2 and 3, has speculated that the games' translucent textures, such as those used for the fog, might have proven difficult for the hardware of the PlayStation 3 to handle. [6] Defeat enemies and solve puzzles as you progress deeper and deeper into the story. Silent Hill games v · e · d

Silent Hill HD Collection - PlayStation 3 Standard Edition

Mary Elizabeth McGlynn was approached by Konami to direct the re-dub. The reason for the re-dub was due to Guy Cihi requesting residuals for the multiple ports and re-releases of Silent Hill 2 as he claimed that he owned the rights to James's voice and motion capture. [2] McGlynn, Troy Baker and Thessaly Lerner refuted this, stating that Guy did not own James's voice and motion capture and that his performance was always owned by Konami; this was the reason Konami never paid Guy for residuals. [3] [4] No written contract between Guy and Konami was available. Alex's mother: "I miss your brother, Alex." Alex: "Look, I'll find him. I had this dream... I just have a feeling he's in trouble. Don't worry about it, I'll find Joshua." Double Helix (September 30, 2008). Silent Hill Homecoming. Konami. Silent Hill HD Collection is a 2012 video game compilation of remastered video game ports of Silent Hill 2 (2001) and Silent Hill 3 (2003) developed by Hijinx Studios for the PlayStation 3 and Xbox 360 consoles. Silent Hill 2 centers on widower James Sunderland who travels to the titular town after receiving a letter from his dead wife, while Silent Hill 3 is a direct sequel to the first Silent Hill game and focuses on Heather Mason, a teenager who finds herself in conflict with the town's cult. Both games are categorized as survival horror and share gameplay elements with each other. Published worldwide by Konami beginning with North America in March 2012, the compilation features a graphics overhaul, new voice acting, and Xbox achievements and PlayStation trophies. Adam: "I never meant to hurt you, son,. I had to make a choice, and now I'm paying for it. We all are. After all I've done, you still wear my old dog tags... that must mean something." Alex: "What are you talking about? These are mine... I'm a soldier just like you wanted." Adam: "Alex... you've been in the hospital..." Alex: "I know. I was wounded in battle." Adam: "No... a mental hospital. You've been there ever since the accident. [...] Alex, forgive me." Alex: "No!!!!" Adam is skewered and cut in two by the Bogeyman, who then leaves. Double Helix (September 30, 2008). Silent Hill Homecoming. Konami. Fans of the re-dub cited that the original voice acting felt unprofessional, and that the re-dub aimed to "fix" this.

Latest Reviews

Blake, Vikki (February 24, 2019). "Life after harassment: ex-Silent Hill dev Tomm Hulett speaks out". Eurogamer. Archived from the original on October 19, 2019 . Retrieved October 20, 2019. Plug in an Xbox or DS4 (PlayStation 4) controller. No native vibration function for DS4 controllers. See below for fix. Note: I highly recommend NOT setting * RestoreBetaSound = 1* . This was a sound effect that plays at the end of the game that both removes some ambiguity of one of the final scenes as well as begs further questions. It's existence is interesting, especially on later playthroughs, but is non-canon and can alter your understanding of the ending in a way that was not developer intended. It was removed from the final release for a reason. Silent Hill: Book of Memories was released for the PlayStation Vita. [11] [22] [23] [24] [25] Book of Memories utilizes an overhead isometric view, follows a different storyline and features returning creatures from the series' fictional universe, as well as cooperative gameplay; [26] the game is the first installment in the series to feature multiplayer gameplay, apart from The Arcade. [26] [27] According to series producer Tomm Hulett, Book of Memories ' gameplay is largely different from the one established in previous installments in the series, focusing on cooperative multiplayer action rather than traditional psychological horror. [28] Silent Hill: Ascension (2023) [ edit ]

Silent Hill games of all-time | GamesRadar+ The 10 Best Silent Hill games of all-time | GamesRadar+

When life gives you lemons, make one of the best PS1 games of the era, and one pf the most highly-regarded horror games of all time. That's what Team Silent did when it created Silent Hill. Working with the PS1's limited technical capabilities, which could only render nearby chunks of the environment before the draw distance faded into a featureless mass of gray pixels, Team Silent's developers decided this limitation would be a good stand-in for fog. Suddenly, a technical problem became a deeply unsettling boon that helped to define the series' style and atmosphere. a b Scammell, David (January 12, 2009). "Silent Hill Homecoming UK release date confirmed". D+Pad. Archived from the original on July 6, 2009 . Retrieved January 3, 2010. a b c d Walker, Matthew. "Silent Hill: Homecoming Review". Cheat Code Central. Archived from the original on October 9, 2008 . Retrieved October 9, 2008.a b Fahey, Mike (October 6, 2008). "Silent Hill: Homecoming Finally Hits Steam". Kotaku. Archived from the original on November 9, 2008 . Retrieved November 7, 2008. McWhertor, Michael (December 21, 2006). "Akira Yamaoka Talks Silent Hill 5". Kotaku. Archived from the original on June 29, 2012 . Retrieved October 8, 2008. Note: PlayStation-style controller icons don't seem to be working all the time and will substitute with other controller types. Copy the SLUS-21731 folder to your PCSX2 install directory and place it in the textures folder. If you do not have a textures folder, just make one.

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