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Games Workshop - Warhammer 40,000 - Combat Patrol: Deathwatch

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Beyond that, there’s a few key pieces in here which offer something you just can’t get anywhere else. The relics definitely offer something here, with the Dominus Aegis and Tome of Ectoclades standing out – a 5+ invulnerable saves aura isn’t unique, since all Marines can access the Psychic Fortress power, but it obviates the need to rely on a casting roll, or to worry about a key unit getting popped if you go second, or to bring a Librarian at all, depending on your list. The Tome is only a once per game effect, but re-roll wounds is very powerful and is rarely given out; here it’s a 6″ aura that affects all CORE units, which are probably what you’re building around. That offers a significant boost in damage output against a key unit or units. We have previously written about the various Start Collecting boxes to see which ones are the best value, but since that article was written there have been a LOT of changes to Combat Patrol Range. There are currently 18 Combat Patrol boxes available–the replacement for the Start Collecting box–and more coming out all the time.

Combat Patrol: Deathwatch

Artemis makes his return in 9th edition form, with the same Captain statline as before, and his upgraded combi-weapon – a boltgun with SIA and the Hellfire Extremis profile which is a flamer which always wounds non-VEHICLE/TITANIC models on a 2+. He also has a master-crafted power sword and his stasis grenade, which now doesn’t randomly murder him, and instead gives you a once per game Grenade which does d6 mortal wounds on a hit. He also gets to ignore wounds on a 6. Completely fine and completely unexciting; if you love his model then go ahead and run him, but you can do better with generic characters. Chaplain Cassius Of the 25 miniatures in the Orks Combat Patrol, 24 were brand new on the set’s release, including 20 new Ork Boyz, three Deffkoptas, and a Warboss in mega-armour. The Deff Dread isn’t a new sculpt, but is as shooty and stompy as ever. The Brotherhood of Veterans stratagem allows a Deathwatch unit to swap their Xenos Hunters Chapter Tactic for any other Chapter Tactic from Codex Space Marines. Your unit of Aggressors with boltstorm gauntlets has line of sight on a huge horde of Orks? Let the Crimson Fist among them declare ‘No Matter the Odds!’ and hit with more shots than you fire.A Vigil Unmatched – 1CP –You can give a DEATHWATCH WARLORD who is not a named character an additional Warlord trait, which must be a Deathwatch trait. One use only and all traits must be unique. There’s some reasonably strong traits here (as we’ll see in the Warlord Traits section) and being able to double up on them, or get one on top of a base Codex trait, is a good use of 1CP. A

deathwatch] 500pt starter list - The Bolter and Chainsword [deathwatch] 500pt starter list - The Bolter and Chainsword

The Thief of Secrets. A power sword (and allied trades) replacement, giving S+1, AP-4, D1. It ignores invulnerable saves, which is a nice combination with the high AP, and against the various XENOS keywords it’s damage 2 instead. Cute, but not super reliable against non-Xenos factions where its low damage counts against it, and there’s better relics here that do more for your army as a whole. C+

Indomitor: ‘Heavy’ Primaris Marines, consisting of 1 Heavy Intercessor Sergeant and 4 Heavy Intercessors. You can add up to 5 other models from either Heavy Intercessors, Aggressors, Inceptors, or Eradicators. The unit has INFANTRY, CORE, KILL TEAM, PRIMARIS, MK X GRAVIS and INDOMITOR for keywords Similarly, Priority Doctrine Adoption allows a single unit to use a different Strategic Doctrine from the rest of the army. The venerable Watch Master can use Adaptive Tactics to switch which battlefield role your Xenos Hunters Chapter Tactics provides rerolls against – essential when you’ve wiped your first targets off the board, and need to bear down on your enemy’s next cadre of key units. The Warhammer 40K Combat Patrol: Blood Angels is a boxed set of 15 miniatures of collective 500-point value. The Blood Angels are another Space Marines Chapter, and they are direct descendants of the primarchs, the genetically-engineered sons of the Emperor of Mankind. In the story of the game, the Blood Angels have suffered heavy defeats, leading the vanguard against xenos across the universe and facing countless foes.

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