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BenQ MOBIUZ EX2710 27 Inch FHD (1920 x 1080) HDRi 144Hz Gaming Monitor, IPS, 1ms, FreeSync Premium, PS5/Xbox X Compatible, Black

£9.9£99Clearance
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Overall we feel this is a well-rounded monitor, for those who like a good mixture of responsiveness and colour quality. And who prefer things to look rich and natural with a touch of extra saturation and vibrancy, rather than things being taken to the extreme in that respect. The screen size and resolution combination won’t be for everyone, although we’d caution people that we’ve seen a lot of exaggerated claims in that respect as well. “Pixels the size of golf balls” or “huge pixels” is not an appropriate description for what are still very small pixels on the screen. As with many things it’s all very subjective. But if you like the sound of this model but prefer a tighter pixel density and can live with a smaller screen. The we’d also recommend considering the 24.5” EX2510. BenQ’s treVolo experts have created fine-tuned intense in-game sound effects and immersive sound modes.

As above, superior depth and some extra saturation due to gamma increase. Still not quite enough depth in places. Finally, it’s worth noting that FreeSync only removes stuttering or juddering related to mismatches between frame rate and refresh rate. It can’t compensate for other interruptions to smooth game play, for example network latency or insufficient system memory. Some game engines will also show stuttering (or ‘hitching’) for various other reasons which won’t be eliminated by the technology. AMD FreeSync’s adaptive variable refresh rate eliminates choppy tearing and stuttering giving artifact-free gameplay. Compare All Projectors Find Your Perfect Projector Projector Lamps Accessories Refurbished Projectors Build A Game RoomHDRi automatically adjusts colors and detail thus creating clear images that produce the immersive gaming experience. There's no rotation available, so you can't use the monitor in a vertical position. The display is best employed as a primary gaming screen, so this isn't a huge deal. And as mentioned, it would be nice to have a higher possible height adjustment to avoid having to use a riser. The video below shows the monitor in action. The camera, processing done and your own screen all affect the output – so it doesn’t accurately represent what you’d see when viewing the monitor in person. It still provides useful visual demonstrations and explanations which help reinforce some of the key points raised in the written piece. A look we like to describe as ‘rich and natural’, with a somewhat cool tint. A touch of extra depth and saturation for sRGB content due to the gamma handling and gamut, nothing dramatic.

A moderately effective Low Blue Light (LBL) setting. Provides a warmer look to the image with a modest reduction in the blue channel compared to default. No clear green or yellow tint introduced, visually better balanced than many LBL implementations. Interactive Displays Pantone Validated Smart Signage Series 4K Smart Signage Series BenQ Board Accessories Smart Display Accessories Wireless Presentation A rich and natural look to things with good sRGB coverage and a bit beyond, plus strong consistency from the IPS-type panel The HDR10 pipeline makes use of 10-bits per colour channel, which the monitor supports via 8-bit + FRC. The enhanced precision of the 10-bit signal enhances the nuanced shade variety. For darker shades, it provides a natural uplift to detail in a way that’s far more natural than could be achieved using gamma enhancements under SDR. The superior range of closely matching shades helped smooth out gradients for brighter shades as well, with more natural progressions for weather effects, smoke and rays of light. The image below shows one of our favourite scenes under Shadow of the Tomb Raider for highlighting a strong HDR performance. Note that the photo is purely for illustrative purposes and in no way represents how the monitor appeared running HDR in person. The BenQ EX2710 offers a range of ‘Color Mode’ presets; ‘HDR’, ‘Game HDRi’, ‘Cinema HDRi’, ‘FPS’, ‘RPG’, ‘Racing Game’, ‘Standard’, ‘M-Book’ and ‘ePaper’. The first three presets, with HDR in them, are the only presets selectable under HDR (High Dynamic Range). But can also be selected under SDR (Standard Dynamic Range) where various adjustments are made to the image – think of them as a sort of ‘filter’, but there’s nothing ‘HDR’ about the resulting image with an SDR signal. We touch upon these presets in the OSD video and explore some of them elsewhere in the review. For this section we’ll instead focus on manual adjustments that can be made in the OSD. The table below includes gamma and white point readings taken using a Datacolor SpyderX Elite colorimeter. General observations made by eye are also provided.

To be honest, though, getting my verdict across is going to be very easy, as I have been very impressed with the BenQ Mobiuz EX2710, which effortlessly and, crucially, for a very affordable price point, delivers a great all-round gaming monitor. Shadow of Tomb Raider gave a similar look to things. Lara Croft’s skin looked quite appropriate with just a hint of extra tan to it, but she didn’t appear heavily tanned or potentially sunburnt. The natural environments showcased a good range of quite vivid but still natural-looking greens and rich earthy browns. Again, just a touch of extra yellowing for some yellowish green shades and a bit of an orange-red push to some reddish browns, but much less pronounced than on models with a colour gamut closer to DCI-P3. Vibrant elements such as bright orange berries, purple flowers and colourful painted artifacts appeared quite vivid, but again with saturation and a look that’s quite close to the developer’s intentions. The strong consistency again helped with the maintenance of this saturation throughout the screen.

Our suggestions regarding use of VSync also apply, but you’re using Nvidia Control Panel rather than AMD Radeon Software to control this. The setting is found in ‘Manage 3D settings’ under ‘Vertical sync’, where the final option (‘Fast’) is equivalent to AMD’s ‘Enhanced Sync’ setting. You’ll also notice ‘G-SYNC Compatible’ listed under ‘Monitor Technology’ in this section, as shown below. Make sure this is selected (it should be if you’ve set everything up correctly in ‘Set up G-SYNC’).The average contrast ratio with only brightness adjusted was 1078:1, just slightly above the specified 1000:1 and fairly typical for an IPS-type model. The peak contrast recorded was 1221:1, with ‘Color Temperature = User Define) – this puts all colour channels in their neutral position to maximise contrast. We recorded 1164:1 under our ‘Test Settings’, which is respectable and beyond what some some IPS-type models will achieve. The lowest contrast recorded was 761:1, with ‘Low Blue Light = 20’ which is the strongest setting. As we noted earlier this makes changes to the colour channels which come at the expense of contrast, but with better balance to the image than many settings of this sort. The highest white luminance recorded under SDR was 342 cd/m², whilst the minimum white luminance recorded on the table (Blur Reduction disabled) was 56 cd/m². This gives a luminance adjustment range of 286 cd/m², with a reasonably low minimum and fairly bright maximum luminance. BenQ เปิดตัวโคมไฟแขวนจอคอม ScreenBar Halo สุดยอดนวัตกรรมแห่งแสงสว่าง เพิ่มประสิทธิภาพให้คนยุคใหม่บนโต๊ะทำงาน You will also see in the image above that it states: “Selected Display is not validated as G-SYNC Compatible.” This means Nvidia hasn’t specifically tested and validated the display. On our RTX 3090, the experience was very similar to what we described with FreeSync. Surprisingly, the floor of operation for VRR was lowered to 38Hz – below that an LFC-like frame to refresh multiplication was used to keep tearing and stuttering at bay. Whilst there was momentary stuttering when this boundary was crossed, it was masked very effectively by the ‘low frame rate judder’ that is experienced at such a low frame rate anyway.

As illustrated above the standard RGB (Red, Green and Blue) stripe subpixel layout is used. This is the default expected by modern operating systems such as Microsoft Windows. Apple’s MacOS no longer uses subpixel rendering and therefore doesn’t optimise text for one particular subpixel layout to the detriment of another. You needn’t worry about text fringing from non-standard subpixel layouts and won’t need to change the defaults in the ‘ClearType Text Tuner’ as a Windows user. You may still wish to run through the ClearType wizard and adjust according to preferences, however. The subpixel layout and arrangement is normal and we had no subpixel-related concerns related to sharpness or text clarity on this model. With Blur Reduction at 120Hz, shown above, the main object again shows excellent clarity. With even sharper internal detailing. The white notches on the UFO body are now easy to count, for example. The pixel response requirements are raised and you see the fragmented trailing appearing somewhat bolder – but each fragment is also a bit smaller due to the increased refresh rate. Overshoot levels are lower using ‘AMA = 2’ compared to using the setting at 100Hz, whilst it does make the strobe crosstalk fainter than ‘AMA = 1’. So we consider ‘AMA = 2’ optimal here. The reference screens show some overshoot instead, but it’s quite a bit fainter than it was at 100Hz. Below you can see how things looked with Blur Reduction at 144Hz.BenQ takes eye care seriously with a TUV Rheinland certification and adjustments for Low Blue Light and Color Weakness. You can employ variable filters for red and green deficiency if needed. Towards the top of the screen you can see strong strobe crosstalk in front of the image, about as bold as the image itself and essentially creating a double image. This weakens a bit further down and transitions to behind rather than in front of the object. The central region of the screen shows some strobe crosstalk behind the object, but this is quite a bit fainter than the main object and therefore doesn’t detract too much from the main purpose of this setting. During competitive gameplay where this sort of setting is best suited, your eyes tend to focus mainly within this central region of the screen rather than further up or further down. Further down the screen the strobe crosstalk behind the object becomes strong and again creates a double image. The monitor includes a range of easily accessible Low Blue Light (LBL) settings, which can be set between ‘0’ (disabled) and ‘20’ (strongest effect). The stronger settings were particularly effective at reducing blue light output from the monitor, especially when coupled with reduced brightness. They significantly reduced the blue colour channel and hence blue light output from the monitor. They also strengthen the red channel whilst reducing the green channel somewhat, providing a better visual balance compared to some LBL settings which can introduce a green or yellow tint. This has an effect on contrast as we explore shortly. The image appeared warmer using these settings, which we found our eyes adjusted to quite readily over time – more so than when additional imbalances such as a green tint are introduced. Reducing blue light exposure is particularly important in the hours leading up to sleep as blue light is stimulating to the body and affects sleep hormones. It increases alertness and makes it more difficult to ‘shut off’. We used the strongest setting of ‘20’ over our ‘Test Settings’ for our own viewing comfort in the evenings. But not for any specific testing beyond that involving the setting itself.

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