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The Animation Bible: A Practical Guide to the Art of Animating, from Flipbooks to Flash

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Timing refers to the number of drawings or frames for a given action, which translates to the speed of the action on film. A character who is appealing is not necessarily sympathetic; villains or monsters can also be appealing. Adding secondary actions to the main action gives a scene more life, and can help to support the main action. The son shall not suffer for the iniquity of the father, nor the father suffer for the iniquity of the son.

Computer animation removes the problems of proportion related to "straight ahead action" drawing, but "pose to pose" is still used for computer animation, because of the advantages it brings in composition.

The important thing about secondary actions is that they emphasize, rather than take attention away from the main action. Not too much detail; just highlight the fun ideas you have, the dramas, the comedic situations and why the episodes will be interesting to watch.

The Escape Studios Animation Blog offers a personal view on the art of animation and visual effects. Exaggeration is an effect especially useful for animation, as animated motions that strive for a perfect imitation of reality can look static and dull. By using the Web site, you confirm that you have read, understood, and agreed to be bound by the Terms and Conditions. This can be done by various means, such as the placement of a character in the frame, the use of light and shadow, or the angle and position of the camera. In these cases, it is better to include them at the beginning and the end of the movement, rather than during.As an object's speed or momentum increases, arcs tend to flatten out in moving ahead and broaden in turns.

The Animation Bible Covers animation processes and techniques, explaining and exploring their use through case studies. Our first year students must create a animation bible as part of pitching their pitch for an animated TV series - part of the "Movement and Narrative" module in year 1. Pose to pose" works better for dramatic or emotional scenes, where composition and relation to the surroundings are of greater importance. The 1981 edition published by Abbeville Press ( ISBN 0896592332) used better quality paper and consequently possessed higher image quality than either the 1988 edition or the revised edition from 1995 ( ISBN 0-7868-6070-7) (published by Disney's Hyperion with the inverted title The Illusion of Life: Disney Animation). Williams talks a lot about "breaking joints", frames where a joint has moved in a way a real body wouldn't actually allow but which shows intention and adds liveliness precisely by doing things that aren't actually possible.On the other hand, it is hard to maintain proportions and to create exact, convincing poses along the way. The purpose of squash and stretch [4] is to give a sense of weight and flexibility to drawn or computer-animated objects. The "moving hold" animates between two very similar positions; even characters sitting still, or hardly moving, can display some sort of movement, such as breathing, or very slightly changing position. This book gives a history of Disney animation, explaining the processes involved in clear, non-technical terms.

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