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Gang Beasts Stretchy Plushies. 16 Inch Cute Plushy Toys. Kids Toys. 4 Big Plushies To Collect. Huggable Plush Toys for Kids. Great Gifts. Gang Beasts Plush Toys from Toikido

£11£22.00Clearance
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Unity 2019 dropped support for 32-bit Linux operating systems, as such Gang Beasts can now only support 64-bit Linux operating systems. Added slightly more force to the arms in the stage just before punch and grabs to help reach a better position. This should make punches and grab's more consistent. We’ve found that, in the upgrade to Unity 2019, the strength of joints that can break are seemingly weak. We have fixed the main issues with this, such as the bridges in Vents collapsing on stage load, but there will likely be some we missed. Adjusted the catwalk of the billboard to be flatter and added assistive colliders to help players stay on for longer.

The Loading Screen BugWe are happy to announce we have fixed the notorious loading screen bug, that has been plaguing some people, and we wanted to explain a few things to help shed some light on why it took so long for us t o fix it.

Creative Play

Fixed a bug that would mean some scripts would not reset correctly on the second round in an online match. Slightly increased self lift strength on characters when climbing. This should make it easier to climb. By “deteriorating fishing trawler”, we mean the stage will become just that. Survive long enough from either the assaults of your friends or the deadly sea swimmers, and the stage will begin to sink (quite literally). Remember to not let go for as long as you can, we all know what's awaiting in the murky depths. Added code to dynamically adjust characters collision mode based on context to help reduce likelihood of limbs getting embedded in objects, this helps reduce the frequency of a bug that appeared in the transition to Unity 2020 but more work is needed to fix it completely. Added a slight alignment force to the body when climbing, the character should be more likely to face input direction while climbing now.

Several optimisations and changes to the way we sync objects online. This should improve online performance and stability. Adjusted the escalation timings slightly, which will be an ongoing process until we’re happy with the way the stage is playing; Updated splash and loading screens. This is a temporary measure until we can overhaul the entire UI of the game.

EXPLORE] We plan to explore a potential solution that should reduce the success rate of players who like to walk into hazards while holding you by linking grip strength to stamina, which should make it easier to escape prolonged grabs. If this solution seems effective and doesn’t create any other issues, we will try to include it in the next update. This change of mind return policy is in addition to, and does not affect your rights under the Australian Consumer Law including any rights you may have in respect of faulty items. PENDING] Add a better indication to when players will be eliminated on Trains when the carriage detaches.

We have noticed a few crashes on Mac with the new glass, we hope to have fixed this but it’s something we will be keeping an eye on. Adjusted force and attraction distances when grabbing to help reaching close targets and reduce weird behaviours under certain situations when targets are just out of range

Multibuys

Adjusted the chute doors to be able to hold more weight and slower to move, this should, hopefully, incentivise players to fight on them more due to the reduced danger. Added the ability to swim for a short period to the character they will gradually sink over time after this. Added the swimming ability to the character (although this won’t be enabled until we add in the new buoyancy in all stages). Completely rebuilt the way we fracture glass. This new system should both look and perform significantly better on all systems.

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